
Hello everyone, this is Studio LEF, the developer of How to Destroy a City. We're delighted to announce that the game is now officially released!
This launch would not have been possible without all of you who have been waiting for the game. Thank you so much.
Since we released the demo on June 9 this year, so many of you have enjoyed it over the past five months. Specifically:
About 12,000 players downloaded and played the demo
Around 70% of them played the demo all the way to the end
You left 117 reviews on the demo page
Your interest and feedback have been an enormous help to us. Thank you once again.
While preparing for the full release, we worked hard to reflect as much of your feedback on the demo as possible. As a result, the full game includes one major change compared to the demo.
When the demo was released, we presented the game as letting you choose one of three robots to play: the Wrecking Ball, The Auger, or the UFO. We had also partially implemented this feature. However, our closed beta test showed something we did not expect: most testers found repeated playthroughs tedious. Trying out a new robot for the first time was enjoyable, but over time players ended up repeating the same upgrades again and again: increasing size, increasing speed, increasing city size, increasing population density, and so on.
For this reason, in the full version you control only one robot, the Wrecking Ball. The Auger and the UFO now appear as support units that assist the Wrecking Ball. In return, we took the upgrade skill trees originally planned at around 120–150 upgrades per robot and focused all of them on the Wrecking Ball. The result is a deep and engaging skill tree of nearly 400 upgrades.
We understand that some of you may be disappointed by this change, and we sincerely apologize for that.
We will keep listening closely to your feedback after launch and continue to update the game.
Thank you,
Studio LEF
