- Flushed the input during loading screens so you'll have to hit W again after the loading screen finishes before you can start to move.
Before, if you held W during a loading screen, the player would automatically run forward on load but it would cause a glitch where you would lose all forward movement whenever another key would be pressed, and the only way to regain control was to release and hit W again.
Most people probably never noticed this glitch because they would stop holding W during a loading screen and only hit it again during the fade, which still works fine. Most players won't notice a difference with this change, it just prevents the glitch
- Increased the brightness of the flashlight on Claret's Peak, this should make it a bit easier to navigate
- Increased the exposure and decreased the white noise on the NVG
- Added some blocking volumes to Downtown Night to stop your Spycam from clipping in some areas
- Added a separate event for gamepad movement. This shouldn't be perceptible in any way
