Hello SectorLords!
Just a peek at what's coming in the first Road to 1.0 Patch. Now that we are almost fully feature complete, it's time to expand and deepen the existing mechanics while still keeping the simple and quick-to-play design intention of the game. First up, Planet Traits, and an opt-in at game-start time option for dynamic-cost warp-lanes, the more traffic a warp-lane sees (you, npcs, rogues, your captains etc) the more turbulent it gets so it will cost more to traverse but will naturally decay back to it's nominal state over time. Every planet now will have between 1-3 traits, that can either be negative or positive in effects, so there will be trash tier worlds and veritable garden of eden worlds.

Next up is the first update to the Fleet Combat system since its' introduction. This first pass is to clean up the UI, update the graphics and add additional combat options to make the combat more dynamic along with some balancing changes.

Now that planets have characteristics, you might find some of the more desirable planets already flying someone's flag. So up next is the deepening of the underlying diplomacy interaction system and allowing you the capability to covertly take over Faction Colonies since you are a private entity/corporation and invading a colony as a private individual is outright piracy. You'll need underworld contacts to try and subvert a colony as well as reputable cred with them, so you'll need to find a black market hub and complete enough contracts to unlock.

That's it for this sneak peek, stay tuned for more, with the release of the patch closer towards the end of the month!
