📡 Transmission: Skeleton Horde, Level Unlocks & Recoil Simulation Are Live!
Attention, Survivors!
The command center has deployed the latest game update package! All players will need to update their clients to the latest build. If the update button is unavailable in your app store, please completely uninstall the previous version and reinstall.
This update introduces a brand-new enemy archetype, completely removes dungeon entry restrictions, and brings immersive weapon recoil simulation alongside dedicated Quest platform optimizations. Here is your full battlefield briefing:
⚔️ New Threat & "Sim Realm" Gunplay Upgrades
New Sector Threat - Skeleton Enemies: The [Town] sector has been invaded by a brand-new enemy type—Skeleton Monsters! Stay alert and adapt your tactical cover!
Sim Realm Weapon Recoil & Two-Handed Grip: Weapon recoil simulation has been officially integrated into the [Sim Realm] sector! The system now fully supports two-handed weapon gripping to stabilize aim, delivering a far more realistic and satisfying shooting mechanic.
Sim Realm Challenge Difficulty Rebalanced: Fine-tuned the overall difficulty scaling across the [Sim Realm] Challenge mode for a fairer yet more intense tactical endurance run.
🔓 Unlocked Access & Recruit Onboarding
Dungeon Level Restrictions Removed: Entry limits have been completely lifted! Players of any level can now enter all dungeons without restriction.
Home Tutorial Videos Deployed: Added interactive tutorial videos for class selection and skin customization directly to the Home base panel to assist new recruits.
Lobby Room Creation UI Overhaul: Redesigned and streamlined the user interface for creating rooms in the main lobby.
Turret Placement Collision UI: Improved the tactical warning UI prompts displayed when a turret placement location conflicts with existing structures or deployed gear.
🥽 Quest Platform Optimizations
Device Name Changing Optimized: Resolved compatibility bugs surrounding native device name changes on Meta Quest devices.
UI Offset Fixes: Corrected visual alignment errors causing certain game UI elements to drift out of position on the Quest platform.
👾 Combat Mechanics, Boss Behaviors & Element Immunities
Bone Infant Lightning Immunity (Zero Thunder Hammer Damage): Perfected the elemental resistance mechanics for the [Bone Infant]—it is now completely immune to lightning, meaning the Thunder Hammer will deal 0 damage. Switch up your tactical elements accordingly!
Crimson Rakshasa Basic Attack Fix: Resolved hit-box and damage calculation bugs associated with the [Crimson Rakshasa's] basic attacks.
Grenade Zombie Visibility Resolved: Fixed a visual glitch where the Grenade Zombie model would disappear, leaving only a floating grenade visible on the battlefield.
⚙️ Loot Logistics, Cooldowns & Match Settlement Fixes
Chest Cooldown Reset Exploit Eradicated: Patched a logic bug where opening supply chests would abnormally reset and refresh the Loadout Wheel cooldown timer.
Town Solo Mode Settlement Fix: Fixed a critical issue where completing a solo version of the [Town] sector created via the Home panel yielded no match rewards.
Town Chest Resource Sync Fix: Resolved visual and synchronization delay issues when looting supply chests in the [Town] sector.
Turret Timer UI Cleanup: Fixed a persistent UI glitch where tactical turret cooldown timers failed to hide after expiring.
⚠️ Special Notice Regarding Invisible Grenades:
Regarding reports where "the Grenade Zombie is visible, but the grenade itself appears invisible," the engineering team has added specialized diagnostic tracing code in this build. If you encounter invisible grenades during combat, please submit your crash/performance logs so we can pin down and eradicate this anomaly in our next patch!
Thank you all for your continuous log uploads and battlefield intelligence!
Lock and load, survivors—see you on the front lines!
