An incremental update, based on super-valuable feedback from players at the Chicago Indie Game Showcase (CIGS) 2026!
- Tuna the cat is now less difficult to catch-- he now has a trust metric that determines whether he comes up to you or runs away. If you aim your sword at him, his trust will be reset and he'll run away, but if you help him, he'll trust you more and more. He also no longer moves while aiming, except in Challenge Mode!
- Made the Sage Grounds door easier to find, with clearer instructions, a sign, and a trail of leaves that apparently blew in
- Retooled the Spirits' grid interaction, so now they respond in the same predictable way to all obstacles and tiles
- Retooled the fireballs, allowing them to be dodged at the last second by striking. Fireballs can also now destroy other Spirits! It's hilarious
- Drawing your sword no longer resets Maple to facing downward
- Fixed an issue where Keys would spawn atop Tombs
- Fixed an issue where chaser-spirits wouldn't properly telegraph their next move
- Added a bunch of new sprites for cut Signs, Tombs, Shrines, and Totems, so you can see your trail of destruction lol
- Shortened some dialogue
- Other small improvements and bugfixes
Thanks again to the folks who came out to CIGS 2026!! And thanks everyone for checking out my lil game :)
