# MAYDAY — Multilingual Update Patch Notes
Localization
* Added **multilingual support throughout MAYDAY**, including Story Mode, Arcade Mode, menus, tutorials, objectives, boss encounters, and cutscenes.
* Localized character dialogue throughout the story.
* Added localized **speaker names** to story cutscenes.
* Localized boss names and boss HUD elements.
* Localized arcade stage, section, objective, progress, completion, and encounter text.
* Localized tutorial instructions, control prompts, skip prompts, and other interface messages.
* Updated several interfaces to better accommodate languages with significantly different text lengths and character sizes.
* Added additional font/glyph support required by the new languages.
* Performed additional passes on translated dialogue so character voices and personalities remain consistent across languages.
* Corrected localization gaps where some bosses, including the **Alpha Core / Super Core encounters**, could still display English text.
Arcade Mode
* Added a new option allowing players to choose whether their **Arcade stats carry forward or reset** between runs.
* Updated Arcade progression systems to correctly respect the selected stat behavior.
* Improved handling of Arcade state when entering and returning from upgrade screens.
* Improved final Arcade tally presentation.
* Updated Arcade boss UI and encounter presentation.
* Improved arcade stage and section messaging for the multilingual release.
* Improved consistency between standard and Remix Arcade encounters.
* Added additional safeguards to ensure bosses and stage controllers correctly identify the active Arcade/Remix mode.
UI & Readability
* Reworked portions of the **upgrade menu** for improved readability.
* Increased spacing around upgrade descriptions and selected options.
* Adjusted text positioning so highlighted options no longer overlap or feel cramped.
* Improved layouts to handle longer translated strings.
* Updated boss HUD text positioning and localization behavior.
* Improved final tally layout and text measurements.
* Improved cutscene UI positioning and localized control prompts.
* Cleaned up several inconsistencies between the Story and Arcade interface elements.
* Improved presentation of boss names, objectives, stage information, and progression text across different languages.
Visual Polish
* Toned down the large pulsing lights in the **Grass Colony** Arcade background.
* Reduced overly bright visual effects that could distract from enemies and projectiles.
* Made additional small presentation adjustments throughout Arcade Mode and its boss encounters.
* Refined several UI elements so important gameplay information remains easier to read during busy scenes.
Bug Fixes
* Fixed crashes caused by certain cutscenes attempting to assign localized speaker information before their speaker data was properly initialized.
* Fixed localized speaker-name handling for characters such as **Mayday and Ouwa**.
* Fixed a cutscene crash involving uninitialized skip-prompt positioning.
* Fixed an Arcade Final Tally crash caused by missing text-layout measurements.
* Fixed several UI variables that could be accessed before being initialized.
* Fixed localization initialization inconsistencies between bosses, controllers, and cutscenes.
* Fixed certain boss encounters failing to display their localized names.
* Fixed inconsistencies in Remix detection for certain bosses.
* Improved safety checks around global Arcade, Remix, pause, and cutscene states.
* Fixed several cases where returning from menus could incorrectly reset or alter gameplay state.
* Fixed assorted text alignment, positioning, and overflow issues introduced by longer localized strings.
* Fixed various minor Arcade, Story Mode, UI, and presentation bugs discovered during the localization testing pass.
General
* Added additional internal safeguards to make Story and Arcade progression more reliable.
* Improved compatibility between the localization system and older MAYDAY objects.
* Standardized localization initialization across more menus, bosses, controllers, and cutscenes.
* Cleaned up several older UI systems while integrating multilingual support.
* Various smaller fixes and polish changes throughout the game.
Please report any issues with translations.
