Update 1.2 is now available.
This update mainly focuses on improving the experience, making the adventure smoother.
Main improvements
Rebalanced the early-game difficulty curve.
Added new help features, hints, and guidance to prevent certain progression blockers.
Removed several unused items to make puzzle solving clearer and reduce false leads. For new playthroughs, some items are now removed from the inventory once they are no longer useful. This should reduce misleading options. For existing saves, some of these items may remain in the inventory in order not to disrupt players’ understanding of their current progression.
Added additional interaction feedback to enrich the experience and, in some cases, provide hints.
Minor fixes and improvements
Text improvements: wording, vocabulary, and typographical corrections.
Added minor ergonomic and interface improvements.
Added new dialogue lines for certain interactions that many players naturally attempt.
Small tip for players stuck at the beginning of the game
If you already have an existing save and are stuck after making Dingo leave the ruins, go back and talk to Anselme. A new dialogue option has been added to guide you toward the next step.
We would like to warmly thank the first players of A Lost Man.
And a huge thank you to everyone who took the time to share their feedback.
Your comments, streams, messages, and observations greatly help us continue improving the game.
Have a great adventure, friends!
