Removed prestige title, percentage-based gold growth was scaling too exponentially
Increased costs and growth costs across all upgrades, skill tree, and upgrades tab
Dice and goblin costs increased
Noticed from a new playthrough that the game was abysmally fast because of the flat gold skill tree node that gives 10 gold per level,now nerfed to 1 gold per level. With adjustments across the board, game length should be closer to intended. Let me know in Discord! ːdicegoblingoblinː
Keep on rolling goblins!
Johan
