New
- New enemy Rhombus bomber — detonates a cone-shaped pH spill on impact/death

- Coin pickup: golden +1 popup and coin-chime SFX
- Camera zoom now scales from a 2K baseline across resolutions
Optimization
- Difficulty system simplified — buttons show enemy HP% directly
- Player polygons standardized to radius 100; all art/anchors/VFX realigned
- HP/Stamina bars redesigned as segmented blocks and shortened — no longer cover the battlefield
- Controller focus outline now gold #FFD700 and thicker, unified across UI and characters
- Enemy red-dot bullets repainted with a darker chaotic shader, 1.7× larger
- Stamina/shield activation ring removed — only the link line remains
- Coins get a pulsing glow and sparkle; friendlies flash red and shake on hit
- Ground scatter density −40%
Balance
- Acid/base tile decay 10s → 5s — prevents late-game pH flooding
Fix
- Hold-nails now stay attached to their character during displacement
