
New
- Polygons now leave tank tread marks on the ground as they move, adding a sense of weight and presence

- Polygons have a subtle idle vibration effect, simulating a tank engine idling
- Water Shield now displays a range circle showing its area of effect

- Focus outlines on UI elements now have a hand-drawn sketch style

Optimization
- Friendly polygons are now more compact with a smaller collision radius, reducing unintended blocking between allies

