QUALITY OF LIFE
• Online Leagues now show a waiting-room banner after you hit Ready: see who's in, who you're still waiting on, a "✓ resolved" flash when the week advances, and a countdown to when the commander covers absent guilds. The Ready button itself now reads how many guildmasters are in.
• Pin quests to the top of the Quest Board with a new star toggle so your priority contracts stay in view.
• A new "🎯 Headhunted" filter on the Recruit tab shows only recruits a headhunter delivered.
• The Factions tab now flags broken oaths with a warning badge so you can act before standing slips further.
• The Crafting tab now shows your roster's empty equipment slots at a glance, so you know what to forge without hopping to the Gear tab.
• The Quartermaster's auto-fulfill now has a "Max tier" setting, so your best A- and S-tier gear is never auto-consumed by commissions.
• When auto-training stops because a hero's stats are maxed, the alert now tells you to enroll them manually to keep earning XP.
• A new Sage's Wisdom entry, "How Combat Works & Battle Logs," explains some of the hidden details around fights. I'll be adding more to this over time.
• The first time a quest resolves, a one-time nudge points new commanders to the battle debrief.
• Completed quests in the Week Summary now clearly invite a click to read their Tactical Debrief.
BALANCE
• Training Yard and Academy instructor slots now stack instead of taking the larger of the two, raising your instructor ceiling when you own both buildings.
• The Diplomatic Summit quest now appears on your Quest Board whenever you have an unresolved nemesis — not only during a specific Crown certification.
• Several class abilities that were previously inert now do what they say: pet attacks, summons, totems, revives, protective shields, party anthems, regeneration songs, and crowd-control effects like freeze, slow, armor-shred, and vulnerability all now factor into how fights resolve.
NOTE: This is all due to my Class/Skills/Synergies overhaul and more things like this are coming ;)
BUG FIXES
• Dedicated training parties no longer vanish from the Party Training panel while training — they stay visible and cancellable, so an auto-repeating party can no longer get stuck mid-training.
• Recipe discovery works again: blueprints can now be unlocked through quests and tower progress as intended, and any you'd already earned are unlocked retroactively.
• Continue Game now loads your actual latest save instead of resurrecting an old pre-New Game Plus run, and it stops overwriting your save with that stale game. Sorry about this one, very annoying.
• Forged Documents now correctly state they grant +50 standing with The Underworld rather than "any faction," and shared faction boosts now note that only one of each type is active at a time.
• Adventurer nicknames now display consistently across training results, sale dialogs, and other panels that previously showed the original name.
• Dedicated training party members now show their party assignment on the Training tabs, and the instructor-workload and tab badges count them correctly.
