Snuck in a Sunday night patch! I spent most of the day working on localization stuff, so this is a smaller patch, but there are some goodies.
━━━━━━━━━━━━━━━━━━━━━
Bug Fixes
━━━━━━━━━━━━━━━━━━━━━
- Mentorship correctly identifies the older adventurer as the mentor.
- War College mentorships correctly end when the mentor or protégé leaves the guild (sold, traded, fired, retired, or died). Previously the mentorship would silently keep ticking and auto-complete with no effect.
- Beef/Nemesis poach desertion now actually transfers the adventurer to the rival guild. Previously the adventurer was flagged "deserted" but stayed in the player's roster — equipment, party slot, and gear remained bound to them, and the next tick reset their status to available. They now properly join the nemesis's roster, are removed from the player's roster, are unequipped, and have their party slot cleared.
- "Know Your Recruits" Founding Task now triggers reliably when a scout completes any scouting (free agent, trading block, guild block, or academy youth) — even with tutorials disabled.
- Adventurer Registry portrait and name no longer crowd each other. Slightly more breathing room between the avatar and the leading character of the name.
- Price History tooltips no longer clip on the right edge. Hovering a buy/sell marker on the most recent candles now shows the full tooltip; same fix preempts left-edge clipping on the oldest candles.
- NG+ now carries over custom portraits, nicknames, and adventurer notes for the 5 carryover heroes.
- Pinned materials stay at the top of the Markets portfolio even when other materials change rank.
- Suppressing the "Sell valuable item" confirmation no longer blocks consecutive sells.
━━━━━━━━━━━━━━━━━━━━━
Quality of Life
━━━━━━━━━━━━━━━━━━━━━
- Fancy new "Trade Filters" tab is now in the Markets tab.
- Markets — material filter on the Guild Trading list. New dropdown above the guild list shows only guilds with the chosen material in their shortages or surpluses, with three toggles (Both / :red_circle: Need / :green_circle: Have). No more scrolling all 32 guilds to find who needs your iron.
- Markets — Portfolio detail panel shows rival demand and supply per material. When viewing a material in your Portfolio, see at a glance how many rival guilds are short on it and how many have a surplus, with the top 3 guild names per side.
- Mouse back/forward buttons now navigate view history. The X1/X2 side buttons on most mice take you to the previous (or next) screen you were on. Sub-tabs are remembered (Guild Hall vs Crown Admin vs Treasury, Adventurers vs Staff vs Chemistry, etc). History resets each session.
- Front Desk — auto-quest/auto-contract kill-switch works for parties on a quest. The ":zap: CO" badge on a party row used to disappear once they deployed; now it stays available so you can disable auto-orders before the party returns.
- Front Desk — clicking an offered rival adventurer's portrait shows their stats when the player has guild-block-scouted that adventurer. No more bouncing back to the rival profile to check what you'd be buying.
