━━━━━━━━━━━━━━━━━━━━━
Bug Fixes
━━━━━━━━━━━━━━━━━━━━━
- Fixed a crash when a high rank scout returned from a headhunt looking for staff, crafters, or gatherers.
- Fixed set completion quests being undeployable.
- Fixed the Diplomatic Summit quest having the same blank-modifier issue and silently failing during quest resolution.
- Fixed the OVR Career Chart rendering a giant green bar shooting off the top of the plot area for adventurers who absorbed Grimoire of Capricorn. The chart now scales its Y-axis when OVR exceeds 100.
- Fixed the Warehouse Overflow Sale producing recurring weekly income from the same material stockpile forever. The mechanic now actually removes the sold excess from storage, matching the "auto-sold" description in the building upgrade UI.
- Fixed passive income sources (Tax Office, Endowment Fund, Vendor Buffs, Allied Trade) being hard to find in the transaction ledger. All five entries now share a "Guild Passive Income:" prefix that matches the Treasury breakdown label.
- Fixed the Treasury breakdown hiding Warehouse Overflow Sales and Salvage Station Auto-Scrap revenue. Both now appear as their own line items in the Weekly Financial Statement.
━━━━━━━━━━━━━━━━━━━━━
Balance
━━━━━━━━━━━━━━━━━━━━━
- The Warehouse Overflow Sale now fires as a one-time sale per over-cap episode rather than as permanent passive income. Existing players with over-cap stockpiles will see a one-time settlement sale on their first post-update tick, then the mechanic stabilizes. To avoid the 50% auto-sell penalty, sell manually at 100% market price before crossing the cap, upgrade Warehouse tier, or reduce gathering.
━━━━━━━━━━━━━━━━━━━━━
Features
━━━━━━━━━━━━━━━━━━━━━
- The Warehouse Overflow Sale now sends a one-week grace period warning when materials first exceed the storage cap, giving you a chance to sell manually at full price before auto-sell fires.
- Runtime feed entries now fire when the Warehouse Overflow Sale executes, itemizing exactly which materials were sold and for how much.
- Warehouse Overflow Sale now appears in the transaction ledger alongside other income events.
━━━━━━━━━━━━━━━━━━━━━
Quality of Life
━━━━━━━━━━━━━━━━━━━━━
- Market Buy tab: your selected material now stays selected after a purchase, so bulk-buying the same material no longer requires scrolling back and re-clicking every time.
- Market Buy tab: the "MAX" quantity button now clamps to what you can actually afford, not just what's in stock. No more disabled Buy button after clicking MAX because the total cost exceeded your gold.
- Market Buy tab: new "Hide low stock (< 10)" checkbox next to the search bar. When enabled, materials with fewer than 10 units in stock are hidden from the buy list — useful for cutting clutter in late-game catalogs where everything is guaranteed at least 1 unit after the weekly restock.
