If you've played before, read this first.
V2 is the biggest update this game will ever see. New systems, new progression, new everything. That comes with real questions about what happens to your save. In turn, I wanted to give you a proper heads-up with what to expect before you load up.
What changed and why does it affect my save?
V2 replaced the Skill Tree with a full building construction system. Every bonus, unlock, and progression path that lived in the skill tree now lives in physical buildings you construct at your guild headquarters.
These two systems are fundamentally incompatible. There's no clean way to convert skill tree investments into buildings -- the math doesn't map, and a bad conversion would produce weirder results than starting clean. So the skill tree is gone, and skill tree investments don't carry over.
I know that's not nothing. If you put real time into a V1 run, that's real time. Which is why I built something to help balance that out.
Meet the “Legacy Inheritance Package”
When you load a V1 save into V2 for the first time, the game automatically grants you a one-time package that bridges the gap. No action required -- it applies on load, and a letter from the Great Sage appears at your Front Desk confirming it.
Here's what you get:
8 Tier 1 Buildings for Free -- built and ready, no construction required:
Building | What It Unlocks |
Training Yard | Adventurer training, Instructor role |
Armory | Quartermaster role, equipment durability bonus |
Workshop | Blacksmith & Armorer crafting stations |
Tavern | Bartender role, weekly morale bonus |
Granary | Forager & Miner gathering roles |
Reception | Receptionist role, contract auto-renewal |
Trade Routes | Guild trading (5 trades/week) |
Warehouse | Material storage capacity |
If you already have any of these at any tier, the package skips them. No duplicates, no downgrades.
Gold -- scaled to your guild tier:
Guild Tier | Gold Granted |
Tier 1–2 | 15,000g |
Tier 3–4 | 35,000g |
Tier 5–6 | 75,000g |
Tier 7–8 | 125,000g |
Tier 9–10 | 200,000g |
Materials -- scaled to your guild tier:
Guild Tier | Materials |
Tier 1–2 | 150 Logs, 100 Stone, 50 Iron Ore, 25 Leather |
Tier 3–4 | 250 Logs, 175 Stone, 100 Iron Ore, 75 Leather, 50 Cloth |
Tier 5–6 | 400 Logs, 300 Stone, 175 Iron Ore, 125 Leather, 75 Cloth, 50 Herbs |
Tier 7–10 | 600 Logs, 450 Stone, 250 Iron Ore, 200 Leather, 125 Cloth, 100 Herbs, 50 Magical Essence |
The point of the package is simple: a V1 veteran shouldn't load into V2 with a full roster and zero infrastructure. You should be able to train, craft, trade, and hire support staff on day one. The package gives you that foundation. Meaningful construction goals -- Tier 2 and 3 upgrades, the War Room, Academy -- still lie ahead.
What carries over from my V1 save?
The core of your guild is fully intact:
Every adventurer -- stats, traits, equipment, XP, relationships
Gold and renown
Guild tier
Parties and configurations
All inventory, materials, and equipment
Tower progress -- floors cleared, bosses defeated
All staff
Faction standing values
What doesn't carry over?
A few V2 systems are too new to have V1 equivalents and initialize fresh:
Faction V2 relationships -- your standing numbers transfer, but named NPCs, correspondence, oaths, and whisper chains start empty. You'll meet the factions fresh.
Academy -- starts empty. No trainees or prospects.
Crown Cup League -- fresh division assignment, no season history.
Treasury dashboard -- sparkline and projections fill in over the first few weeks.
Founding Tasks tutorial -- disabled on V1 saves. You're not a new guild master.
None of these are broken -- they just start at zero rather than pretending V1 state maps cleanly onto V2 systems.
What else changes on load?
Reputation is now Renown. Same value, different name.
Five V1 buildings were removed or merged. Storage merged into Granary and Warehouse, Contracts Office into Reception, Auction House split into Marketplace and Treasury. Watchtower's features moved to Pathfinder's Lodge T3. Stables removed -- if yours was under construction, the cost is refunded.
Materials inventory is now capped based upon your Warehouse tier – if you have more materials than what is allowed, your materials will not be deleted, you just won’t be able to add to that inventory until you are either below the cap or increase your cap by upgrading your Warehouse.
Quest and raid difficulty is now capped by guild tier. Most veteran players won't notice -- if anything, early content feels slightly more forgiving.
Staff now use a 10-stat system. Single V1 skill values have been converted automatically.
Should I start fresh or continue my V1 save?
Both are valid and I mean that genuinely.
Continue your V1 save if you're attached to your roster and progress. The Legacy Inheritance Package means you're not starting from zero on infrastructure. All V2 systems unlock based on your current tier.
Start fresh if you want the full V2 arc. Building your headquarters from a makeshift camp, earning your way up from Tier 1, running the first Crown Cup season -- V2 was designed as a journey from the beginning. A fresh start plays that journey. It's slower early and it's worth it.
Your V1 save is not a second-class experience. But if you have the appetite for a new run, V2 rewards it.
Want to Continue your V1 game in V1?
In Steam, head to the Settings Gear>Properties>Game Versions and select V1:

Questions, bugs, feedback?
Come find me in Discord. I read everything.
