NOTE: Keep in mind that Beta will have bugs and some features may not make it all the way to the Live version. It is the happy playground where I safely ask the question "what happens if I do this?"
That being said, some GOOD bug fixes in this one.
Bug Fixes
Equipment bonuses now apply to Leadership & Charisma — Captain/Commander scoring, party effectiveness, and desertion mitigation now correctly include equipment stat bonuses. Previously, only base stats were used.
Raids no longer silently fail — Fixed raids producing no rewards, no summary, and no post-raid rest.
Personal ambition trait rewards now apply — Ambition milestone rewards were calculated but never actually granted.
Chemistry pairings show descriptions — Fixed pairings displaying blank description text.
Dossier crash fixed — React hooks were being called after an early return guard, causing a crash.
Tactician swap recommendations respect role composition — Swaps no longer ignore party role balance.
Vendor input field no longer loses focus — Typing quantities in the equipment purchase modal now works without needing to re-click after each digit.
OVR sort fixed & columns centered — OVR/AGE columns now sort correctly and display center-aligned.
"Staff improved" no longer shows decreases — Retired adventurers with lower stats no longer falsely appear as improvements.
Silent trade failures now show feedback — Failed guild trades display a toast notification instead of silently doing nothing.
Share Party screen fixed — ESC now closes the screen, trapped state eliminated, and the layout scales to fit.
Mercenary brand expires promptly — Brand timer now clears on schedule and transfer history resets yearly.
Rush Contract favor fixed — Now directly advances quest progress by 3 weeks as intended.
Passive income pays weekly — Commerce buildings now pay each week instead of dividing an annual amount by 52 (which resulted in fractional/missing gold).
Passive income display corrected — Commerce building tooltips now show accurate weekly income figures.
Potential tier letters on traded adventurers — Transferred adventurers now properly display their potential tier rating.
New Features & Enhancements
Training Log subtab in Academy — New subtab showing training history with adventurer portraits, before/after stat comparisons (before → gain → after format), and instructor attribution.
Instructor activity logging — Instructors now log training sessions, drill results, and skill growth to their activity feed.
Direct gold input on trade sliders — Trade proposal gold sliders now include a text input field for precise amounts.
Annual Reports expanded — Year-end reports now feature awards, memorable moments, staff highlights, and additional performance metrics.
Faction standing tier bonuses & exclusive quests — Reaching higher faction tiers now unlocks concrete bonuses and tier-exclusive quests.
Mercenary Brand in Sage's Wisdom — Added a help entry explaining the Mercenary Brand mechanic.
Detail sub-tab persistence — Switching between adventurers/staff now preserves your selected detail tab.
Mini-dossier hover disabled in detail views — Portrait hover popups no longer appear when you're already viewing full adventurer details.
Staff contract negotiation results moved to right column — Matches the layout of other adventurer detail panels.
Quest board sorts by ROVR ascending — Quests now sort by difficulty (lowest first) instead of best-match risk.
