Live now on Beta!
New Features & Systems
Per-Category Potential System — Adventurers now receive unique potential tiers per stat category (Combat, Magic, Support, etc.) with ceilings wired into all stat-gain paths. Potential tiers visible in Vitals tab headers.
Relic Temporal Decay — Relics now fade over time and yield fragments when they decay, adding a resource cycle to relic management
Grimoire Rework — Grimoires now allow unlimited use with escalating death risk. 5 new grimoire types added: Salvation, Metamorphosis, Endurance, Capricorn, and more. Stats can push beyond the natural 99 ceiling (capped at 109). Improved adventurer selection UI with filters and sorting.
Victory Cinematic — Fixed up memorial timeline and journey phases to the victory cinematic with portrait-based character display.
Death Reporting Overhaul — Contextual death narratives and battle chronicles replace generic death messages
Tower Raid Provisions — Consumable provisions now available for Tower Raids with inline Craft and Buy buttons
Recruit Pool Scaling — Recruit pool now capped by guild tier with increased attrition at capacity
UI/UX Improvements
Instructor Bonus Breakdown — Academy training UI now shows detailed instructor bonus breakdown
Contract Expiration Alerts — Alerts now repeat at weeks 50, 51, and 52 with escalating urgency
Repair Threshold — Configurable repair threshold to skip Pristine items in Repair All
Sell Contract QoL — Added tier filter, hide unavailable toggle, and tier badges to the sell contract UI
Scout Favoriting — Watch the Board scouts now prioritize favorited recruits
Synergy Display — Replaced confusing synergy tier dots with a clear tier bonus table; moved Active Synergies & Party Chemistry to right panel tabs
Chemistry Tab Redesign — Expandable pair cards, gradient header with glow and score bar, OVR breakdown, structured panels, emoji-free
Tab Restructure — Equipment split into dedicated Gear and Craft tabs; Raids merged into Quests tab with unified mission flow and faction filter pills
Raid UI Overhaul — Redesigned raid bounty cards, full tactician intel on raid deploy, unified MissionPartyCard across Quests and Raids with expandable member details, inline tab bar combining Details and Commander's Orders
Party Reorder — Up/down arrow buttons added to Party Manager for reordering
Quest Tab Polish — 9 UX improvements across layout, feedback, and navigation
Commander Fills Party — Now skips adventurers currently in training
Year-End Ledger — Bonus item names now included in Treasury ledger transactions
Seasonal Ambience — Header and nav tabs now tint with the current season: pale pink for Spring, dark green for Summer, warm amber for Autumn, cool cyan for Winter
Bug Fixes
OVR Column Restored — Fixed missing OVR column in Staff, Gatherers, Crafters, and Guild Block views
Auto-Training Unstalled — Instructors now consider all training programs, not just the first match, fixing a stall where trainees would get stuck
Instructor Slot Cleanup — Instructor slots now properly free when a trainee is dismissed or sold via contract
Guild Commander Role — Fixed the Guild Commander being incorrectly flagged for lacking a leadership role
Contract Term Display — Fixed career changer contract extensions showing a 52-year term instead of the correct duration
NPC Guild Inventories — Fixed NPC guild inventories converging to the same item types over time
Crafting Queue — Fixed inability to queue crafting jobs for busy crafters
Relic Repair — Added Jeweler as a relic repair specialist so relics can actually be repaired
Party Slot Compaction — Fixed a bug where DPS could shift into the Healer slot during party compaction
Rival Guild Rankings — Removed unconditional weekly ranking point drip for rival guilds; rivals now simulate multiple quest parties per week (flat 2) to prevent tier double-scaling
Hero of the Day XP — Reverted guaranteed level-up change, restored original behavior
Grimoire Feed Timestamps — Fixed broken timestamp structure in grimoire feed entries
Crash Fix — Extracted SetsPanel as a standalone component to fix a rendering crash
Raid Party Persistence — Raid party selection now persists in game state across tab navigation
Portrait Hierarchy — Captain portraits display at 36px, party members at 26px as intended
Raid Injury Chance — Wired riskMultiplier into raid injury/death calculations; Raid Tactical Intel now matches Tower Tactical Assessment
Grimoire Death Cleanup — 5 safety fixes including grimoire death cleanup, death chance cap, and related edge cases
Stale Comment — Fixed misleading comment about tower grimoire drop chance (now correctly states 10%)
Balance Changes
Raid Gold +35% and increased early-game recruit spawns
Grimoire Drop Rate increased from 6% to 10%
Roster Caps increased at upper tiers, Tier 10 now caps at 100
Roster Cap References updated in sage guide and comments
