Version 0.5.1 is available on the preview branch.
Highlights
A New Way to Extract
The Seamaster decided he is willing to pick up anglers from Anchor Island. You can now extract from trips after every night, or face the final boss for that juicy loot...
Gameplay
Trips now start on the fishing islands
All players now must ready up to start a trip
Resource tracking now clears after upgrade purchased that was the reason for tracking
Added workshop and lost & found box to spawn fishing island
Removed lost & found box from Anchor Island
Fish rarity is now affected by loot luck/value bonuses
Each new day of a trip now grants a +10% loot luck/value bonus
Modes & Difficulties
Added game modes
Added day and sunset difficulties to day trip mode
Added greenhorn voyage quest to unlock other modes and multiplayer
Added quest to unlock admiral difficulty
removed greenhorn difficulty 3-day trip limit
Visuals & Audio
Updated helm UI to show isles details and descriptions for game modes
Removed stash inventory from helm UI
Added missing descriptions for all materials and fish
Added portal to anchor island
Added special compass indicators for certain interactables
Bug Fixes
Split dialogue lines to fix formatting issues
Newly discovered items are now immediately revealed when crafting at the workshop
Fixed workshop not showing resource tracking state
Other Stuff
Added map tutorial
Updated various tutorials for new gameplay structure
Updated generic cannot cast warning
