SPRING EVENT UPDATE LIVE! [ARPIL 11TH - APRIL 30TH]

New customizations! Claim them during the event only! Includes:
- Human Bunny Ears
- Human Eggshell Helmet
- Chicken Mech
- Squid Bunny Ear Helmet
- Squid Egg Helmet
- Human and Squid Vehicle Pastel Color Unlocks (5 total)
Balance changes:
- HMG bullet speed increased to 1850, from 1500
Bugfixes & Updates:
- MVP system should now always correctly choose players with the highest stats in each category. There was a sorting bug that only occured on Linux servers T_T
- Adjusted camera and MVP UI widgets so that MVPs are fully visible during end-of-round sequence
- End of round personal stat headlines will no longer show stats with values of 0
- Changed the timing of the end of round sequence so more time is spent in the MVP vote and less time is spent on the self-stats screen
- Objects that should be hidden during the end of round sequence should now actually be hidden, including all of their UI widgets!
- New end-of-round animatons!
- Turned the player to face the correct way in the end-of-round self-stats screen on Mars
- Moon dog makes their triumphant return
- AIs will no longer detect invisible squidified humans
- Graphics settings should no longer revert on cancel
- Reduced the size of CTF capture areas to better match the visual size of capture points
- Civilian warning map icons should now properly clean up when the round ends
- In Practice Mode, weapons should no longer get stuck firing after entering & exiting a vehicle
- Pressing RB and LB while in the main menu after opening and closing the customization window will no longer cause the customization window to switch team selection (and thus play the team-switch camera movement)
- RPGs and (rarely) other projectiles will no longer display their kill feed event as Magnoblaster after being reflected and then recycled through the bullet pool
- Dynamite no longer causes teammates hit by the blast to play gore VFX
- Added smoothing to characters' weapon offsets so that auto-aim movement should now be less jittery
- Removed the "drop object" animation call when a character attempts to drop their currently-held object, but they don't actually have a currently-held object
- Various fixes for aiming secondary weapons & powers with mouse & gamepad
- If a player jumps across the broken bridge with the Leader, the leader will respawn on the other side of the bridge
- New graphical assets for killfeed banners and voice chat banners.
- New screen location for voice chat banners
- Revamped Friends List, along with new assets!
- New MVP banner during MVP voting
- Many small UI visual fixes
- Scoreboard should now properly disappear during end-of-round sequence
- The "Team Up!" button in the main menu is now hidden by default and will only appear if online friends are detected. When playing offline, this button should now be hidden
- Death UI panel now properly appears when dying as a Squid
- Server browser "refresh" button now properly selectable with gamepad
- The XP tab "extend tab" button during end-of-round sequence is now greyed out while animations are playing
- Added new visuals to the flag UI in order to clarify the situation where it is dropped and will not return to base due to enemy team being level 4
- Added timer to wormhole entrance and exit while Wormhole power is active
- Notification banner should now properly switch visuals when player switches teams
- Notification banner countdowns should no longer blip the incorrect countdown value for a frame when the banner minimizes or when the player switches teams
- Squid bowls that are walked into by the Assault Mech are now killed
- Weapons should now always auto-reload when they are out of ammo
- Harvesters should no longer collide with Crawler Tanks under any circumstances
- Round start countdown notification should now properly post in Practice Mode
- Frozen corpses now properly initialize their body type & customizations in Practice Mode
- Assault Mech should now properly stop sprinting when the sprint button is pressed while sprinting
- You can no longer jump as a corpse. I'm sorry :(
- Airstrikes now properly damage destructibles again
- Added proper SFX to destructible fence
- Revolvers will no longer play their fire sound when a player picks one up or respawns with one equipped
- Main menu music should no longer continue to play during a game that you joined in a non-standard way (eg, through platform invite)
- Size of Mass Abduction VFX should now better reflect the damage radius
- !!UNDEFINED EVENT!! should no longer appear in the kill feed
- Blocked up a hole in northern Moonbase with a piece of invisible geometry. Squid bowls should no longer be able to fall into it
- Flamethrower will no longer cause resource-spawner cars to instantly explode
KNOWN AND FIXED IN NEXT BUILD
- Mech Chicken legs have floating bits
- End of round flow should no longer break and show T-posing naked humans in some situations
- Invisible wall on Main Street on North resource area blocks grenades
- Have to re-press fire button to aim rifle\RPG after firing & reloading
- Auto turrets now correctly do not collide with vehicles
- Fixed female Sailor hats not having color selection
- Corrected some of the human customizations not using the correct colors (ex: Astronaut helmet using old pink color, etc)
- Plugged a hole in Main Street under the northern resource collection area -- there was no WorldStatic geometry under it, so grenade (and other secondary weapon) traces were failing