Developer postOriginal post (opens in a new tab)

Valentine's Day/Lunar New Year Event is LIVE!

Lunar New Year/Valentine's Day event has begun (sorry, we're late!). It will end February 29th! Those who play the game during this event will receive the following:

-Heart Glasses - humans/squids
-Year of the Rat Ears - humans only
-Squid Heart Helmet
-Squid Love Tank
-Squid Winged Torso
-And all previous cosmetics for this event

NEW STUFF
-IN-GAME CUSTOMIZATION! You can now customize your character while in-game, without having to return to the main menu!
-New weapon info panels! When nearby a weapon locker, the info panel now shows weapon statistics instead of a description of the weapon
-Valentine's Day customizations and sprays
-Lunar New Year visuals
-Added a visual effect to the health bar when a unit's health is regenerating

BALANCE CHANGES
-AI Squid bowl move speed reduced to 75% of player-controlled Squid bowl move speed
-Shield Overcharge has been redesigned. The area around the user now lasts 8 seconds, and grants each Squid soldier ally it touches a 75-health shield that lasts 8 seconds. Multiple Shield Overcharges from different users will stack
-Rifle and Chemical Launcher have received a new property, "Anti-Shields". Weapons with the Anti-Shields property deal 2x damage to shields

BUGFIXES
-Early Adopters DLC fixed
-Several performance optimizations that will hopefully allow the game to run better for most players
-Mutator shortcut hotkey on keyboard is now M instead of TAB\Mouse3
-Boost ramps will no longer attempt to launch vehicles going in the opposite direction of the boost
-Various fixes to map geometry and collision in Sunrise Heights
-When using gamepad, the targeting reticle of the player-driven Ice Cream Truck in Sunrise Heights will now follow the rotation of the vehicle (eg, if you turn, the reticle will rotate with the turn)
-When driving the player-driven Ice Cream Truck in Sunrise Heights, the truck-launched explosives will add the vehicle's velocity to their initial throw velocity
-Ice Cream Truck explosives should no longer appear stretched in practice mode
-Increased respawn invincibility time to 2.5s, from 1s. This mostly affects respawning with the Rise From Your Grave mutator active
-AIs should no longer attempt to return to base and heal if the Permadeath mutator is active, since the base healing volume is disabled while that mutator is active
-Fixed a bug that was causing servers to think there were players connected when there weren't, causing them to incorrectly stay active forever
-Medpack icons now properly disappear from the map when their associated medpack is on cooldown
-Various tweaks to fonts and visuals in some UI elements
-During the MVP lineup in the end-of-round flow, all elements of each MVP candidate's display now correctly set their visibility
-Practice Options Map\Mode Selector now properly checks whether it's being called from the main menu or not, and allows the "nuke" cinematic to play if called from the main menu
-Ammo and sprint bars now properly update when driving a vehicle
-Unoccupied vehicles can no longer pick up medpacks
-Players who own the Officer's Commission DLC should no longer see gift bag icons on certain customizations
-Added static resource map indicators in Sunrise Heights
-In practice mode, AIs on the opposite team should no longer sometimes get stuck in a loop when trying to pick up a weapon from a locker
-Friends List entries for friends running a different version of SQUIDS should now display properly