
📖 Narrative
🧭 Full Story Implementation Complete
The complete story across all maps is now finished and locked in
Dialogue pacing refined across Maps 2–7
Map 7 narrative refined and aligned with the final story arc
Wave-based story system fully integrated with map progression
The story unfolds dynamically during gameplay through the Crystal Link as Ariana guides the Guardian while the mysterious Seraphine begins interfering with the connection. story
☁️ Steam Integration
☁️ Cloud Saves Added
Steam AutoCloud support implemented
Save files now synchronize across machines automatically
Fully compatible with the existing multi-profile and multi-slot save system
🏆 Achievements Implemented
Full Steam achievement system now integrated and functioning
Achievements trigger during gameplay events and progression
⚔️ Gameplay & Balance
🏹 Combat Adjustments
Crossbow bolt speed increased for improved responsiveness
Mana cost adjustments when ranged perks generate multiple arrows
👹 Enemy & Wave Balance
Maps 6, 8, and 9 now spawn more enemies per wave
Elite enemy speed increased slightly
Wave pulse limit increased from 8 → 12
Identity waves integrated into the wave structure
🗺 Map & Environment Improvements
🔥 Animated Environmental Effects
Animated flame systems added to war maps
Orange flames for Ember and Light regions
Blue flame variants introduced for Map 5
Flame animations and positioning finalized
✨ Visual Effects
Portal spark effects added
Floating combat text improvements
🧹 Map Polish
Map 5 finalized
Map 6 completed
Map 7 narrative and gameplay refinement
Pegasus loot removed from Map 7
🎵 Audio
Soundtrack adjustments and improvements across multiple maps
🛠 UI & Controls
Escape key now opens the settings menu
Minor interface and responsiveness improvements
🐞 Fixes
Fixed crystal echoes not counting toward collected buffs after reset
Fixed spire level mismatch in certain scenarios
Fixed troll collision issues
Fixed map errors and tile artifacts
⚙️ Systems
Legacy HP loot system removed
Story portrait handling cleaned up in story.js
Additional internal optimizations and cleanup
💎 Developer Note
Over the past few days development has focused on locking the full narrative, finishing core systems, and polishing the final maps.
With cloud saves, achievements, and the full story now implemented, the game is moving into its final polish phase ahead of release.
