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ZeGame Updated

The first ZeGame patches are now live. Since this is a first update this patch mostly contains bug fixes. But also a couple of minor additions.

Additions

  • portal blocks now show what portal they are linked to
  • added an option to disable swipes on touch devices
  • added Hungarian and Swedish

Fixes

  • fixed levels not being playable at all on OS X 10.9
  • fixed the seizure message looking weird in Hebrew
  • editing the name of a custom pack now clears the text field when it has never been edited before.
  • the title in the level finish screen now changes font size dynamically. Words should no longer be cut off.
  • fixed text not fitting in the buttons of a pop up dialog
  • tweaked the angle at which the game is seen from the top.
  • fixed iCloud support for iOS
  • fixed a weird visual gitch on touch devices when dragging in the level selection screen and tapping the back button at the same time
  • the position of two arrows of a setting should no longer move when changing values
  • in level select, fixed clicking another world also selecting it
  • increased the side screen tap margins
  • fixed redX error message on android lite version
  • fixed audio filters being normal in the glitch world
  • fixed backgrounds on ios having a weird aspect ratio
  • fixed some achievements being achieved too early
  • fixed an issue where timers could display 1000 milliseconds. Rather than counting it as an extra second and displaying 000
  • fixed achievement notifications popping up on ios even when an achievement was already achieved
  • fixed loading animation being frozen/displaying for too long