The first ZeGame patches are now live. Since this is a first update this patch mostly contains bug fixes. But also a couple of minor additions.
Additions
- portal blocks now show what portal they are linked to
- added an option to disable swipes on touch devices
- added Hungarian and Swedish
Fixes
- fixed levels not being playable at all on OS X 10.9
- fixed the seizure message looking weird in Hebrew
- editing the name of a custom pack now clears the text field when it has never been edited before.
- the title in the level finish screen now changes font size dynamically. Words should no longer be cut off.
- fixed text not fitting in the buttons of a pop up dialog
- tweaked the angle at which the game is seen from the top.
- fixed iCloud support for iOS
- fixed a weird visual gitch on touch devices when dragging in the level selection screen and tapping the back button at the same time
- the position of two arrows of a setting should no longer move when changing values
- in level select, fixed clicking another world also selecting it
- increased the side screen tap margins
- fixed redX error message on android lite version
- fixed audio filters being normal in the glitch world
- fixed backgrounds on ios having a weird aspect ratio
- fixed some achievements being achieved too early
- fixed an issue where timers could display 1000 milliseconds. Rather than counting it as an extra second and displaying 000
- fixed achievement notifications popping up on ios even when an achievement was already achieved
- fixed loading animation being frozen/displaying for too long