Welcome (back) to Dwarfspire!
After our last public demo we're back with some updates! If you played the last demo, welcome back! If you missed it, you'll want to keep reading.
Joining the celebrations of the Companion Falls For You event, we've given the page a refresh to show off our new gameplay with a new trailer, new screenshots, and an updated description!
What's New
We listened to all the feedback from the demo and made some big changes that we're excited to show you. Here's a quick overview:
Crafting is deeper and more meaningful. Crafted items now have tags that customers will search for and it's up to you to craft the right items to make your customers happy
The village is on the bottom of the screen now! We found the floating village was getting in the way so now it takes up the bottom of your screen. We've also reworked the village to bring a bit more builder gameplay, making it more fun to expand your town.
More Idle! The shop gameplay is more idle. You'll now need to stock your shop with items, because customers will periodically stop by to check them out! Now you can set up your gathering and crafting automation and let the game run while you work on other stuff.
Those are just the big things. There's a lot more stuff in the works too.
Playtesting
If you want to try out Dwarfspire you should join our discord! We post updates there and will send out invites to a playtest as soon as we can.
Big thanks to IndieLab and Mister Morris Games for including Dwarfspire in the Companion Falls For You event!

