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Version: Playtest v.0.19
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- Fixed Greg entering Lobby when he's not following, and not doing anything (Sorta softblock unless you leave and enter again). This hopefully was the issue raised in feedback.
- I THINK I've fixed the issue where the enemy would randomly just snap to the player on use. I've not replicated it for awhile.
- Fixed an issue where changing between NPC view and Eloise, while the enemy was processing explore points, could leave the enemy stuck in a room until an NPC or Eloise came in.
- Fixed Greg unhiding in lobby and not invisible running to the exit to outside + Make greg unradioable when he leaves.
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Known Issues (Please feel free to report more):
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Please remember, if it makes it easier to test, on the main menu pushing keyboard:
- 1 - Starts AFTER the home part, and just before the church
- 2 - Starts after the Church, where the chasing and main demo part exist.
- Feedback - Not told when an ally is in a hiding space and you try and use it. Can be a little confusing if you are not aware of Greg hiding in that spot.
- Volumes in options, the values the player chooses are saved, however they are not applied unless the options are changed again.
- When using a mouse, the initial tutorial about how to use the radio says "If not using mouse then press " " button". There was no button prompt. It was blank apart from a small circle in the middle of the text box. Similar issue reported where the icon was very small. Might be the same issue.
- Young Dad Use Door Right animation seems to play at a different rate.
- When using mouse only, the input visual indicators will sometimes default out to controller X.
- Mouse input on options screen hasn't been implemented yet. For now, use up, down, left, right.
- Mouse input on in-game notescreen hasn't been implemented yet. For now, use up, down, left, right, A, S, D or controller equivalent.
- There is an issue during the ending of the demo where Greg cannot make it past the glass door. He will continue to walk and slide off the screen and loop.
- Mouse input, choosing and then Eloise will path but then not use until another click.
- Steam Deck specific, animations on some of the characters seem to animate slower than on PC. Not all animations, just some.
