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Version: Playtest v.0.18
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- Fixed major issue, where enemy was attempting to use a door to the outside world, when they aren't allowed too. Update has helped rest of game as well. This could actually cause an issue finishing the demo. So As soon as this was fixed I have decided to update the playtest. Greg fix will come after.
- Fixed issue where looking AT The computer would reset a variable value for the puzzles state, making poor Eloise forget the password and forcing player to have to relook at something to learn it again.
- The Puppet that gives you something. It could be repeatedly used. It now can't.
- Some minor text additions for some placeholder TODO "looks".
- Updated a rooms camera bounds so it scrolls correctly.
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Known Issues (Please feel free to report more):
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Please remember, if it makes it easier to test, on the main menu pushing keyboard:
- 1 - Starts AFTER the home part, and just before the church
- 2 - Starts after the Church, where the chasing and main demo part exist.
- There is a core issue that causes Greg downstairs to sometimes softlock himself. This has been an ongoing error that I thought was rare, but it's just something I can't seem to replicate, while others can. I'm looking into this for the next 0.18 patch, hopefully tomorrow.
- Feedback - Not told when an ally is in a hiding space and you try and use it. Can be a little confusing if you are not aware of Greg hiding in that spot.
- Volumes in options, the values the player chooses are saved, however they are not applied unless the options are changed again.
- When using a mouse, the initial tutorial about how to use the radio says "If not using mouse then press " " button". There was no button prompt. It was blank apart from a small circle in the middle of the text box. Similar issue reported where the icon was very small. Might be the same issue.
- Sometimes the enemy will snap or teleport to its target. If anyone has a way to reliably replicate this, please let me know.
- Young Dad Use Door Right animation seems to play at a different rate.
- When using mouse only, the input visual indicators will sometimes default out to controller X.
- Mouse input on options screen hasn't been implemented yet. For now, use up, down, left, right.
- Mouse input on in-game notescreen hasn't been implemented yet. For now, use up, down, left, right, A, S, D or controller equivalent.
- There is an issue during the ending of the demo where Greg cannot make it past the glass door. He will continue to walk and slide off the screen and loop.
- Mouse input, choosing and then Eloise will path but then not use until another click.
- Steam Deck specific, animations on some of the characters seem to animate slower than on PC. Not all animations, just some.
