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Version: Playtest v.0.13
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- Fixed Can't open options in Church and some other starter areas.
- Fixed When entering through a "Top door" especially if AI controlled, it would sometimes not set the looping for the next animation.
- Fixed minor issue with a door not animating at end of the demo.
- Did a pass on enemy behaviour, and fixed a few niggly bits + Fixed issue where it would get stuck exploring areas it thinks the enemy is in for too long.
- Enemy will see you enter a room with no possible escapes, see that you're not there, but then not check at least one hidable or hang around for a moment.
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Known Issues (Please feel free to report more):
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- Placeholder image for alternative ending. Just waiting on art, will hook up soon.
- Young Dad Use Door Right animation seems to play at a different rate.
- When using MOUSE ONLY the input visual indicators will sometimes default out to controller X.
- Mouse Input On Options screen hasn't been implemented yet. For now, use up/down/left/right.
- Mouse Input On In-Game notescreen hasn't been implemented yet. For now, use up/down/left/right A/S/D or controller equivalent.
- Sometimes the enemy will snap/teleport to its target. If anyone has a way to reliably replicate this please let me know.
- There is an issue during the ending of the demo where Greg can not make it past the glass door. He will continue to walk and slide off the screen and loop. That's one of those issues that I noticed happening just before the release of this version, so I will have that fixed for the next update in a few days' time.
- Steam Deck specific - Animations on some of the characters seem to animate slower than on PC. Not all animations, just some.
