Version: Playtest v.0.6
-----------------------------------------
- Added Audio for the ending in Church.
- Fixed issue where game would semi soft-lock if you pushed the inventory input when you had no inventory. This only happened on keyboard/controller. It wasn't really "soft locked" but felt like it, as when inventory is open everything pauses. You need to go BACK to return to game, but felt wrong.
- Chase music should now work, and also return back to ambience now that we have ambience track in.
- Added Input Help prompts that fade in and out at moments to indicate run/stealth/show inventory if you're NOT using mouse. They shouldn't appear if playing with mouse. Should only appear if using CONTROLLER or KEYBOARD.
-----------------------------------------
Known Issues (Please feel free to report more):
- Placeholder image for alternative ending. Just waiting on art, will hook up soon.
- Young Dad Use Door Right animation seems to play at a different rate.
- When using MOUSE ONLY the input visual indicators will sometimes default out to controller X.
- Mouse Input On Options screen hasn't been implemented yet. For now use up/down/left/right.
- Mouse Input On In-Game notescreen hasn't been implemented yet. For now use up/down/left/right A/S/D or controller equivalent.
- Sometimes the enemy will snap/teleport to its target. If anyone has a way to reliably replicate this please let me know.
- There is an issue during the ending of the demo where Greg can not make it passed the glass door. He will continue to walk and slide off the screen and loop. That's one of those issues that I noticed happening just before release of this version so I will have that fixed for the next update in a few days time.
- Steam Deck specific - Animations on some of the characters seem to animate slower than on PC. Not all animations just some.
- Steam Deck Specific - Controls feel very "stiff".
