Hello everyone!
Here's a small update focused on fixing some issues and improving a few things in the game!
As a reminder we'd like to thank everyone for playing the demo and for all the feedback we've received. Already we've been impressed with the amount of wishlists the game has gotten, and in such a short time too, it means a lot!
For any comments, questions, or concerns please do not hesitate to contact us at: [email protected]
v1.4.1 Changelog:
Fixed a long delay before entering the outro sequence
Prevented player victory animation from playing upon spider mecha boss defeat
Faster battle win/celebrate sequence
Added gold recovery SFX when killing an assassin who has stolen your gold
Shorter delay when looting the city mecha that triggers a bandit ambush
Improved journal update indication, text is set instantly now and shows a book/journal icon now
Updated/improved some journal text
All battle units now should approach other units more naturally, meaning less "really in their face/overlapping" situations
Various forest level updates, including art assets
Fixed all four elemental magic attack projectiles for the mages being flipped the wrong way
Fix flame colors for flameguard and infernal accord VFX to make consistent with other fire FX, like the ones seen in overworld
Improved battle VFX (Animation and lighting updates for numerous effects)
Better GFX for fireball/cinderbolt core
Fixed poison status effect VFX being accidental duplicate of slow cast
Preserve the previous combat submenu state when target usage is cancelled, allowing you to quickly return to the previously highlighted option in the skill, item, or magic menu
Player interaction improvements, some individualized collider updates and interact ranges and whatnot for a lot of stuff in the levels
Tweaked size of dialogue triggers in city level for fights
Moved merchant and save UI prompts a bit as to not obscure any relevant visuals
Improved merchant camera zone
Added back the path blocked dialogue trigger for astarius in forest level if he tries to walk past the destroyed spider mecha
Fixed sign_3 in forest level having no player interact icon set
Fixed formatting mistake in sign_3 dialogue
Remove pointless dialogue from dead bodies in forest
Some field menu UI improvements (Text sizing, equipment item entry sizing, astarius biography update)
Updated player biography text in field menu
Improved shop UI: Set only item and command descriptions instantly instead of typing, add missing text typing SFX
New items bought from the shop that the player doesn't already have will be added to top of the field menu item list (Same goes for the battle item inventory since they use the same ordering)
Fixed being able to pause the game during shop and merchant/save UI...
