It's been less than two weeks since Souper Bloody launched on Steam, and the response has been great! We're super thankful for everyone who's been playing the game! We received a good few bug reports and feature requests from peeps playing the game, and we've been chipping away at implementing them!
This first update for Souper Bloody (10.2, yeah the numbers don't make sense don't worry about it) addresses these things:
Fixed softlocks when opening the Steam Overlay and declining the layer 2 minigame
Fixed Oughnyion enemy not playing the hit SFX
Fixed minigame button SFX not being affected by volume slider
Fixed player's landing animation not properly ending (would cause "vacuuming")
Fixed missing cutouts on layer 2 rocks
Fixed health bar showing empty when at low health
Added text in the upgrade menu that designates that an upgrade is maxed out
Adjusted the number labels in the upgrade menu to be clearer
In addition to the bugfixes, we also tuned some of the difficulty to make the game a little more fair:
The default melee attack width has been increased to 80 degrees
Added a check that guarantees a melee attack hits when Xylo is on top of an enemy, independent of the width stat
Increased total player health by 25%
Decreased fire rate of the Corny enemy
Slightly decreased the health of the Corny and Crusty Pepper enemies
Adjusted health of all layer 2 enemies to be a smoother difficulty increase from layer 1
We hope that these changes make for a less frustrating experience, allowing you to focus more on beating those pesky bosses.
As the cherry on top, we've also improved performance, so moving around in blood will be almost twice as smooth!
For the speedrunners and modders out there, we plan to release the launch 10.1 version of the game under the Beta's tab sometime soon.
Thanks for playing Souper Bloody!
