⚔️ Combat & Stability
- Fixed crash when units attack buildings that have just been destroyed (null pointer guard)
- Fixed building burning sound crash when buildings are destroyed during combat
- Fixed save/load system field mismatch causing load failures
🚶 Pathfinding & Movement
- Fixed units getting stuck and looping at navigation mesh edges
- Navigation mesh rebaking now has a cooldown to reduce performance spikes
🏗️ Production & UI
- Fixed infinite resource-shortage hints and rapid progress bar cycling when queuing units without enough resources
🎵 Audio
- Fixed BGM not looping (day/night music now loops correctly)
🔧 General
- Fixed menu crash when closing after loading a save
- Fixed invalid UID warning in scene files
- Added rendering backend diagnostic info to startup log
