🐑 Audio
- Fixed sheep sounds being audible across the entire map; now fades naturally with distance
- Night BGM volume reduced by 40%
🚶 Pathfinding & Movement
- Fixed units getting permanently stuck on buildings or other units; now auto-repaths after 0.3s
- Added soft repulsion between units to prevent complete overlap
- Removed RVO avoidance to prevent crowding jams
⚙️ Rendering
- Switched rendering backend to DirectX 12, fixing rare GPU crashes in OpenGL compat mode
- Texture VRAM usage optimized (500MB → 130MB)
