v0.79.15
Improved: Better prioritization of which items blacksmiths craft based on requested amounts.
Fixed: Chef could get stuck frozen at cooking stations holding a single ingredient.
Fixed: Story in Domhain could stop progressing as clan members stopped purchasing the requested goods.
Fixed: Chefs kept sometimes handling orders from only one food window when multiple were present.
Fixed: Corrected minor UI layout inconsticeny in the pause menu.
v0.79.14
Fixed: In very long-running taverns (2917 days! 🤯), the in-game clock could slow down or stop, causing issues with game logic and leaving staff exhausted and unhappy.
Fixed: In a busy tavern, staff could sometimes ignore orders to remove an infestation nest.
Fixed: In rare cases, Staff with a blacksmith skill couldn't be assigned as a Blacksmith.
Fixed: Chefs could get stuck holding a whole basket of items if there was no space in the store room.
Fixed: Items bought from the Merchant while the last item was still flying through the air, could display incorrectly.
Fixed: When the Stress Pyromaniac mental break triggered, the overhead icon didn't display correctly.
v0.79.13
Fixed: Loading an older save could show an error when a patron was about to set down a gift.
v0.79.12
New: "Deep Half Marathon" achievement for reaching 2.5 stars in Domhain in Freeplay.
New (Design Mode): The Forge and Training Dummy now have decoration sockets.
Improved: Registration Desks that patrons can't reach now show an "Unreachable" warning.
Improved (Design Mode): Shortcuts are now greyed out when they can't be used.
Fixed: Long-running taverns became slow when placing, moving or demolishing anything.
Fixed: Patrons seated together almost never started a conversations, so many left with "No social interaction!".
Fixed: Space key and other game speed keys sometimes stopped working after switching away from the game.
Fixed: A finished meal could stay on the Food Window and never be served.
Fixed: Shop Keepers and Servers sometimes refilled shelves or taps while a patron was waiting to be served.
Fixed: Famous and Disgraced staff affected your reputation while idle instead of while working in their assigned role.
Fixed: A basket on a full Larder Shelf could disappear when staff took an item from that shelf.
Fixed: Chefs couldn't be ordered to bake at the Bread Oven from the context menu.
Fixed: Chefs fetching delivered ingredients sometimes put them on a shelf, then immediately picked them up again to cook.
Fixed: Right-clicking anywhere sometimes closed the small camera views.
Fixed: Some older saves never got the Tavern Expansion guide.
Fixed (Design Mode): Held decorations could spin in circles while snapping was turned off.
v0.79.11
Improved: In Domhain, the clans' weapon shipment checklist now shows how many items are in stock, and its text is larger.
Fixed: Janitors polished floors all shift while furniture stayed dirty, so staff kept complaining about dirt.
Fixed: A shop got only a few patrons a day when "Shop" was turned off in its Allowed Activities, and that option has been removed.
Fixed: Staff sometimes left the last bits of a foundation site unbuilt for hours.
Fixed: Janitors kept switching between cleaning and "Passing time" on decorations nobody could reach.
Fixed: The quality of items made by several Chefs or Blacksmiths didn't match their tooltip.
Fixed: Ordering or prioritizing "Polish floors" didn't work in rooms without a room type.
Fixed: Links in tooltips sometimes stopped working after playing for a while.
Fixed: Some duty icons in the staff info panel were wrong.
Fixed: Some Settings headings and a staff name stayed in English in other languages.
Fixed: Several translation errors in German, Polish, Ukrainian and other languages.
v0.79.10
Changed: When a patron pays for several items at once, the payment amounts now appear one after another in the same spot instead of stacking upwards.
Fixed: Staff sent off-shift or to bed while working the Registration Desk prevented the next patron in line from checking in.
Fixed: Staff refilling taps took barrels that were not fully aged even when fully aged ones were in stock.
Fixed: Outhouses and other outdoor furniture now get demolished when building a room on top of them.
Fixed: Deleted meals could return to the Tavern Menu if a Chef was still cooking them.
Fixed: After a story event that cleaned the tavern, staff still went to clean objects and dirt that were already clean.
Fixed: In Gugamush, the accommodation story started at 1.5 stars instead of 2.
Fixed: Lag while dragging an entertainer onto the entertainment timeline.
Fixed: Moving a decoration with the gizmo at a low camera angle near the edge of the map could make it disappear.
Fixed: The camera could swing too far when it had to turn while moving to show an event.
Fixed: Some Tavern Log entries stayed in English in other languages.
Fixed: The ground beneath the tavern could show inside the cellar through a stairwell opening.
Fixed: Items could be sorted in the wrong order when opening Design Mode.
Fixed: The Oculus Rug floated slightly above the floor.
Fixed: A small typo in the German translation of a letter in Domhain.
v0.79.9
Improved: Doors can now be built leading to an undug cellar or outside area, before designating the foundation area.
Improved: Reduced patron item demand during Arms trade to make it easier to fulfill the goal.
Improved: The payment amount shown over patrons now handles more than one payment at a time.
Improved: The Tavern Expansion handbook page has a new picture of the Construct Foundation tool.
Improved: Reduced earthquakes during the blast mining section in Shaking Things Up.
Fixed: Since the last patch, the "Needs maintenance!" warning showed on Grills (and other staff equipment) instead of only on Toilets and Outhouses. Sorry about that one!
Fixed: After loading a save, staff banned from a kitchen could still take orders at its Food Window.
Fixed: Patrons walked through the bridge in Halflington instead of over it.
Fixed: Stutter while rotating the camera in Riverbottom.
Fixed: Undug cellar earth looked like it was dug out when seen through a staircase opening from the floor above.
Fixed: The storage overview could stop opening for the rest of the session if the UI was hidden while it was opening.
Fixed: Staff interrupted while constructing foundations sometimes had a blob (of building material) stuck to them.
Fixed: Flies from dirty floors could float in mid-air over a staircase opening.
v0.79.8
Improved: Missing ingredients in tooltips now show the amount In Transit.
Improved: A Furnitures info panel now shows when it needs maintenance.
Fixed: Toilets and other props waiting for maintenance could stay unusable for patrons for a long time because staff did not get around to maintaining them.
Fixed: Booked entertainers performed far from the stage when it was unreachable. A cut-off stage now shows the "No Stage For Entertainer" warning and is marked Unreachable.
Fixed: Staff could cook entire dishes without changing into their uniform.
Fixed: Staff and patrons could sometimes stand still for around 10 seconds after finishing an animation.
Fixed: The room and foundation size readout while dragging was hidden behind characters and props.
Fixed: Staff picking up a single cake topping from the floor snapped it into their hand without a pickup animation.
v0.79.7
Improved: Each hour in a staff member's schedule also shows the roles they avoid in that hour, marked with an X.
Improved: Submenus in context menus stay open for a moment after the mouse leaves them.
Changed: A 2.5-star Blacksmith skill is now enough to forge items of any tier without a quality penalty.
Fixed: Blacksmiths stayed idle when the only ingots in stock were for weapons not yet unlocked. Shops and smugglers now only offer ingots for weapons you have unlocked.
Fixed: Patrons ignored the quality of the ironmongery they bought.
Fixed: Patrons waiting for slow dishes like Fancy Cakes ran out of patience while the chef was still preparing them.
Fixed: Servers waited at an empty tap for its new keg instead of using another tap with the same drink.
Fixed: The cooling fountain was never refilled while no chef was available. A dogsbody now fetches the water from the well.
Fixed: Staff assigned a single role (e.g. chef) could keep the generalist uniform and keep serving patrons instead of changing their outfit at the locker.
Fixed: Staff thrown out of a fight could land behind a wall and stay stuck there.
Fixed: Leaving the game running for 18 hours or more could freeze the camera.
Fixed: Clicking a context menu entry with sub-entries closed the whole menu.
Fixed: Clicking a roasting spit or other Furniture with a burning item on it showed an error.
Fixed: The share code window did not close when importing something you already owned.
Fixed: Scroll racks looked empty while they still had scrolls.
Fixed: Glass was missing from item pictures in the build menu.
Fixed: The narrator could remind you to click the "Star Gained" message after you had already claimed the star.
Fixed: In rare cases, the Guild Level counted stars from taverns that weren't unlocked yet.
Fixed: A race between the clans could show as tied once both clans had passed the goal.
v0.79.6
Fixed: Some saves could not be loaded after updating to 0.79.5.
v0.79.5
Fixed: Rare crashes to desktop without error messages.
Fixed: Older Freeplay taverns could miss the unlocks for desserts, the shop or the blacksmith.
Fixed: Older saves never received the Domhain decorations, the Gugamush and Domhain freeplay regions or the cake guide added in later updates.
Fixed: In very rare cases, Domhain did not unlock when loading a Gugamush save.
Fixed: Staff could carry on with an order or other task of a role they were no longer assigned, e.g. a janitor serving food after their role changed.
Fixed: Shop goods dropped by customers were never put back into storage once every crate of that item was full.
Fixed: Fire Architect's "Long Burning" and Careful Firesetter's "Reduced Sparks" were also applied to toilets and other props without a fire.
Fixed: New scroll racks showed the "No paper selected" warning while still being placed.
v0.79.4
Fixed: It rained in Gugamush instead of only having heatwaves and sandstorms.
Fixed: Opening a story before the cellar was unlocked could move the camera down to the cellar, with no way back.
Fixed: Renaming a staff member and then opening their schedule without confirming the name showed an error.
v0.79.3
Fixed: Staff sometimes couldn't reach Infestation Nests and other items next to a wall.
Fixed: Staff on leave (e.g. during Cuthbert's story) stayed visible, walking in place at the map exit after loading a save.
Fixed: Right-clicking a decoration on a broken Prop could still delete it, refunding it while the Prop kept its full selling price.
Fixed: Possible error when a Fire Extinguisher was removed while a staff member was refilling it.
Fixed: Hovering "...and more" in the "The following furniture will be sold" popup did not show the rest of the list.
v0.79.2
Improved: The "Expanding your tavern" guide can now also start once the first staircase is built.
Fixed: The game could freeze when resizing a room in Build Rooms mode by clicking again right after shrinking it.
Fixed: Staff could keep abandoning their cleaning job.
Fixed: Floor Mats could not be built in the Storeroom, and Hearths could not be built in the Toilet.
Fixed: Hops could say all available space was used while the tavern still had free space.
v0.79.1
Fixed: Loading an older save could show an error popup if a patron with a room booking had already left.
Fixed: The Prioritize button on a task in the Tasks tooltip did not update until the tooltip was reopened.
Fixed: Patrons had not enough different visuals at higher star ratings.
Fixed: Text and hover highlights in some context menus were not visible.
Changed: Removed a small, unusable patch of outdoor area on the Medium Riverbottom Freeplay map.
Fixed: The Fire Brigade in Domhain was missing its shadow.
