BEATSHIFT ARENA — v0.13.0 Update
Everything new since v0.9.0
🌀 Bend Gravity
- Gravity Reorient — slam your "up" onto any surface, or flip 180° mid-air. Beat-synced with a cinematic camera and grapple-cone target lock.
- Gravity Zones — arena trigger zones that rewrite which way is down.
- Keep full control during express-return — no more helpless slow-fall.
🔗 Grapple Overhaul
- Grapple Melee Slam — beat-synced melee while grappled.
- Full visual pass: source sphere, attach ball, contact-aware slam VFX, slam camera, hit-stop overlay, beam rings + preview, and haptics.
- Restored player neon trail; grapple beam on its own shader.
✨ Arena Looks Better
- GPU World-Motion Grid — spectrum-reactive, with a World Motion intensity setting.
- Upside Down fog spores — light-lit, beat-reactive, density toggle.
- Hexagonal arena grid toggle (Graphics > Visual Effects).
🎓 Tutorial
- New Combat step — missiles, orb deflect/cooldown, shockwave pickup.
- FreePlay terminal step + gravity-shift step.
- First-run auto-launch in the demo.
🤖 Bots & Match Setup
- Bot Difficulty presets — Easy / Normal / Hard / Expert, tuning aim, reaction, fire rate, and missiles.
- Match setup wizard split into Online / Offline with per-setup difficulty.
- PeacefulChaos mode now playable online.
🌐 Browser Demo
- Playable WebGL build with CRT demo chrome and streamlined boot.
🔊 More Sounds
- Pile of new custom sound packs (Anime Wow, Vine Boom, MLG Air Horn, Mario Coin, and more).
🛠️ Fixes & Performance
- Eliminated song-change hitch (audio LRU + precompute).
- Cursor no longer stuck hidden at main menu.
- Clean respawn blend after dying mid-slam.
- Hang-detection diagnostics and crash-spam cleanup.
Wishlist BEATSHIFT ARENA and jump into the demo. 🟦
