Major Update!
Players and our own team told us the graphics looked too "sterile". We agreed and reworked almost everything on screen. Along the way we added a hidden location with a boss, six new languages and a lot of new sound.
Graphics
Crisp pixels: the camera keeps a whole-number scale, and every sprite now shares one pixel size
New floors: cobblestones, stone slabs, grass with trodden paths and small details
Living water in the canals: ripples, glints and reflected light
Each chapter has its own colour mood
Roofs, chains, roots and banners in the foreground
Moonlight through the trees, light pouring from city windows, glowing windows on the houses
New bonfire flames, flickering light, soft shadows under characters and objects
Scorch marks after Svetik's flash, moths and rats, townsfolk turn to look at Iskra
Iskra
Fully redrawn, with new frames for every move, and the lamp is finally in her hand
A roll when you dash, a sneaking walk while crouched, and she gets bored if you stand still
Nine attack sets: swings alternate, plus a flurry and a lunge
Skills are now visible in combat: each one has its own effect
A new location and boss
There was a manhole in the old canals' collector that led nowhere. Now it does. Climb down if you dare: something very big lives below. Beat it for a new relic and an achievement.
Sound and music
About a hundred new sounds: hits, footsteps on different surfaces, fire, enemies, townsfolk
Combat music kicks in when enemies are near
New music and ambience for several locations
Every townsperson now has their own voice when talking
Languages and comfort
Six new languages: German, French, Spanish, Portuguese (Brazil and Portugal) and Japanese
Dialogue text speed setting and a "next line on click" mode
Fixes
The dialogue typing sound is now heard everywhere, not only near some characters
The samurai no longer stands in the city before you meet him
Lamp posts: you now bump into the base, not into the air around them
Iskra no longer takes damage during cutscenes
If Iskra falls in the samurai duel, he returns to his rock and you can challenge him again
Plus many smaller fixes
Thank you for playing SVETIK! Found a bug? Tell us in the Discussions, we read everything. And if you enjoy the game, a review helps a small indie game a lot ❤️
