Developer postOriginal post (opens in a new tab)

New Update! D-pad support and more!

Hey everyone, I have some good news!
The new update for Nadia Was Here is now live!

This update comes with a couple of improvements. First of all, you've asked for it: D-pad support!
Battles, walking around and menus can all be controlled with the D-pad instead of the stick now. There is one exception: You still need to use the stick on the world map because the current map system requires 360 degree movement. I may look into this for future updates so keep suggesting possible changes.

Second: there is a new option in the options menu. This option allows you to choose if you want the game to automatically switch to gamepad controls when you have a gamepad plugged in. (The game did this by default before.)
This prevents issues if, for any reason, the game detects a gamepad when none are actually connected. (This may happen if you have installed certain drivers, for example.)

The default for this option is OFF. So be sure to set it to on if you want to play with gamepad! You only need to do this once.

Also, the main menu and options menu can now be controlled with the arrow keys, enter and backspace when a controller is connected.

Other changes include:
-More dialogue and pixies to help guide you through the game where things might have been unclear before.
-You can no longer use instruments while surfing on lillypads. Solving several bugs.
-Left trigger no longer does anything in battle.
-Volume can no longer change while changing screen sizes.
-Issue with pillar puzzle in final temple fixed.
-Chest with the harp of wind no longer reappears after you picked it up.
-Volume issues with octopus boss fixed.

As well as other subtle changes/ fixes.

I want to thank everyone for their suggestions. Please keep suggesting improvements and I hope you will keep enjoying Nadia Was Here!

PS. These changes have not yet been applied to the demo version, but I will get to that as soon as possible!