Graveyard Keeper 2 — Changelog 1.010
Quests & progression
Fixed being unable to place the banner in Central Districts Purge: Part II.
Fixed Jack missing when submitting the bronze tools.
Fixed NPC Jack missing from the Twins' land near the boat during the Village Boat event.
Fixed the glitched door to the Doctor's basement.
Fixed some inspirations requiring more actions than the world allows.
Fixed issues with town-related inspirations.
Fixed issues with the Dry Cleaning and Surgeon's Error inspirations.
Fixed NPCs all showing "..." above their heads.
Softlocks & getting stuck
Fixed the Keeper getting stuck behind or in the bed after loading a save.
Fixed getting stuck in the dungeon after entering from the Town Warehouse.
Fixed the Keeper sinking into the ground after leaving the Town Warehouse upper floor.
Fixed getting stuck behind pottery during the sewer fight.
Fixed being trapped after soldiers spawn.
Fixed being trapped after building a crypt.
Fixed getting stuck between the church fence and a grave.
Fixed falling through the world when teleporting to the Floating Village.
Fixed getting stuck at the barricaded passages at the morgue and the underground well.
Fixed getting stuck behind bushes near Jack's Bridge and in the fruit garden.
Fixed the character walking through a wall when entering with Gunther.
Fixed getting stuck in spots that look passable.
Fixed being boxed in by pulled-in or floor items and unable to move.
Zombies & workers
Zombies now give more gears with Belt Master perk.
Fixed the zombie porter walking through factory walls.
Gameplay
Order slots count now rise up to 5 depending on villagers count.
Fixed wood disappearing from the player's hands.
Fixed being able to plant onion seeds in vineyard plots.
Fixed the morgue counter staying at 1/19 with no corpses present.
Fixed items not being picked up after inventory space was freed.
Fixed overhead items not hiding while using the pre-order sauna.
Stability
Fixed a consistent crash during Battle Operation Potato Part I.
Fixed the game hanging on exit after long play sessions.
UI & visuals
Fixed controller issues in gameplay and in the garden bed UI.
Fixed Builder's Bag items becoming inaccessible with a controller.
Fixed the bug report button not being localized.
Fixed tutorial windows not resizing to fit their text.
Fixed the Keeper's arms staying raised.
Fixed conveyor zone extension animations.
Fixed an NPC clipping into a table at the port tavern.
