Graveyard Keeper was always the kind of game I recommended with a big asterisk attached. It has great bones and a fantastic sense of humour, but the first ten or so hours feel like a giant tutorial, with six different outcomes, and you have to, early on, not mess it up, or you end up playing the entire game while you catch up. Graveyard Keeper 2 is everything I wanted in a sequel by finally trusting the players to go at their own pace, figure out some of the deeper systems themselves, all while not pigeonholing players into a certain style.
The setup is familiar if you’ve spent any time in Graveyard Keeper: You play as an otherworlder, who may or may not be the same protagonist from the first game, who has to take up as a “Keeper” to try and get back to their world. Doing this involves some morally gray graveyard keeping by harvesting organs and bringing bodies back from the dead to bolster your farming automation. What’s changed is how the game introduces you to all of it. The
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