Optimized: Refactored the combat unit prefab to support batch increase and decrease of unit quantity (Thanks to player feedback)
Fixed: Resolved an issue where the Abyss cell exploration status was not synchronized with the map completion status (Thanks to player feedback)
Added: Added one-click full staff assignment in the building details panel (Thanks to player feedback)
Added: Added panel overlays to the Technology and Squad interfaces
Removed: Removed the resource decrease button from the resource information panel
Source: Steam Community (opens in a new tab)
