Here are some pretty cool changes for the Multiplayer beta branch!
The password for the branch is xxmakeitsoxx
Multiplayer & Progression
Player Trading: Added player-to-player trading functionality.
Seamless SP/MP Transition: Added a failsafe system that allows you to carry over your active contracts and sidequests from single-player directly into multiplayer, and vice versa.
Settings, Controls & QoL
Key Rebinding: Full key rebinding is now live.
Dynamic Flight Manual: The in-game Flight Manual will now automatically update its text to reflect whatever custom keys you have assigned in the rebinding menu.
Retro Aesthetics: Added a toggleable CRT filter. This is a first pass, and I will be iterating on it further in future updates.
Control Tweaks: Added a dedicated reputation binding, and removed the redundant second Fleet Ops binding.
Balance & Environment Adjustments
Orbital Spin Rates: Adjusted the rotation speeds across the board. Stations now spin at 1.5x the speed of planets, counterclockwise, and standard resources spin at 5x. Anomaly nodes have been cranked up to spin at 30x.
Energy Economy: Reduced the base energy cost for resource extraction from 25 down to 20.
Exploration: Reduced the trigger chance for signal events by approximately 50%. As always, please restart Steam or verify your files to manually trigger the update. Please join us in discord to report bugs, suggest features, or just hang out and talk!
If you are enjoying the game, I'd love it if you could take a few minutes to leave a review on Steam.
Thank you for your attention, Captains.
||| HopefullyHeroic
