It's time for the first major content patch for Null Hørizøn!
Please restart Steam or Verify your files to download the update
If you are having fun, please consider leaving a review ^^
If you have any questions, bugs or feedback, please join us in discord.
Without further ado, the patch notes:
Trade & Economy Overhaul
Unified Transaction Logic:
Selling: Merged Shift+Click and Drag-and-Drop selling into a single global function. This prevents duplicate code and ensures security checks apply to both methods.
Buying: Merged Shift+Click and Drag-and-Drop buying into a single global function.
Stock Persistence:
Stations, Planets, and Outposts now have limited stock (previously infinite).
Stock quantities are now visible in the UI (x5) for all vendors.
Buying items now correctly decrements stock from all vendor types.
Loot Tables:
Commodities: Stations and Planets now sell random trade commodities (previously exclusive to Traders).
Quantity Rebalancing:
Weapons: Capped at 1–2 per stack (Ultra Rare).
Commodities: 2–9 per stack.
Supplies/Fuel: 5–20 per stack.
Universe & Exploration
New Galaxy Types: Added distinct new system variants to the sector generation pool.
Warp Choice Persistence:
System destination choices are now generated once per sector. Closing and reopening the Warp Menu no longer re-rolls the available planets.
Choices are only cleared and refreshed after a successful Hyper-Warp.
Ancient Expanse Update:
The "Spawn Black Hole" event is now 100% guaranteed when entering an Ancient Expanse system (remains 5% rare chance elsewhere). This prevents a softlock.
Visual Upgrades:
Starfield: Upgraded to a 3D Parallax system with Nebula clouds for greater depth.
Planets: Upgraded planet sprites for higher fidelity and added atmospheric glow.
Cities: Planetary landings now feature varied city visuals.
Ships & Fleet
New Starter Ship: The "Junker" is now available as a starting vessel. This is meant as a harder starting option than the others, with 100 to all base stats, a new gun, and no passive.
Fleet Management: General improvements to the Fleet and Missions menus for smoother navigation, including the addition of a repair button in the squad menu.
UI & Audio
Legibility Pass: Retuned font sizes and adjusted menu rotation angles to improve readability across the board.
Audio Immersion:
Added ambient engine sounds that react to ship state.
Expanded UI sound effects for interactions and feedback.
Inline Styling Fixes: Corrected hardcoded font sizes in inventory rendering that were overriding global CSS.
Code Stability & Bug Fixes
Critical Exploit Fix: Fixed a bug where Mission Critical Items could be sold via Drag-and-Drop.
Scope & Crashes:
Promoted systemType to a Global Variable to prevent ReferenceError crashes during transactions.
Added safety checks for currentTradeTarget to prevent undefined variable errors.
Variable Injection: Fixed variable persistence issues in generateNewGalaxy.
Various other bug fixes and inconsistencies that would be much too tedious to list
Thank you so much for your support. I hope you enjoy the update, and look forward to the next because there is much more in store!
||| HopefullyHeroic
