Today’s update brings a massive transformation to how you experience the galaxy. I’ve completely overhauled the UI, rebalanced the entire weapon roster, and fixed several critical combat bugs.
COCKPIT & UI OVERHAUL
I've have completely redesigned the ship’s interface for maximum immersion.
Holographic Aesthetics: All menus have been updated with a high-contrast holographic shader for better legibility against the starfields.
Peripheral Focus: Menus have been moved from the center of the screen to the edges, clearing your line of sight for combat, conversation and navigation.
3D Cockpit Integration: The UI is now integrated directly into the ship's dashboard with a new 3D depth effect, making the HUD feel like a physical part of your vessel’s interior. Nearly every menu now follows these same design principles- BEFORE THE UI UPDATE:

AFTER THE UI UPDATE:

I have updated the store page with new screenshots to showcase these menus on launch instead of the old ones.
VISUAL BUGFIXES
Depth Buffer Fix: Resolved a major issue where shields, sparks, and explosion particles would "clip" or "cut off" the top half of enemy ships. All transparent effects now properly utilize depthWrite: false.
Shield Effect Overhaul: The shield impact visual is no longer an "invisible wall" and will now render correctly over the target mesh without obscuring the unit’s sprite.
WEAPON & COMBAT REBALANCE
I've have standardized DPS across all tiers to ensure a smooth progression curve. Also added a few weapons in archetypes that were lacking across tiers. Tier 1 is now more forgiving for new players, while Tier 4 offers the raw power needed for the "Null Horizon."
Bare in mind the following DPS numbers are based on average damage rolls.
Tier 1 (Starter/Civilian) Examples
Mining Beam: Increased damage to 12. Extremely energy efficient.
Pulse Laser: Standardized at 20 DPS. The gold standard for early game.
Light Repeater: Buffed to 26 DPS. Rapid fire, but watch your energy.
Tier 3 & 4 (Endgame Tech) Examples
Omni-Repeater: Redesigned as the ultimate rapid-fire weapon, dealing 133 DPS.
Gauss Storm: New Tier 4 automatic railgun with 100 DPS and shield piercing.
Photon Torpedo: Massive antimatter payload dealing 350 damage per hit.
SYSTEM SELECT & EXPLORATION
The Infinity Gate: Players who reach Depth 100 will now see the "Infinity" option appear in the system select menu.
Dynamic Layout: The system menu now expands to a 4-card layout to accommodate the Infinity Gate without cluttering the screen.
Warp Warnings: Jumping to a new sector (including Black Holes) now correctly warns you if you have active local contracts that will be abandoned.
Hailing Cost: Attempting to hail a hostile ship now costs 15 Energy.
CRITICAL LOGIC FIXES
Final Boss Defeat Flag: Fixed a bug where the Final boss defeat wasn't registering if the boss died from status effects (burn/bleed) or wingmen. The "Legend Achieved" victory flag is now triggered globally on destruction.
Sound Mapping: Standardized all weapon sound effects. Railguns, Beams, and Plasma weapons now have distinct, satisfying audio profiles.
Two more days to launch, Captain. I'll see you out there!
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