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- Power Off One
- Devlog #1 - Hello World
News and updates
Developer announcements, patch notes and gaming coverage from across the GaugeDB catalogue.
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Developer announcements, patch notes and gaming coverage from across the GaugeDB catalogue.
Source: Steam Community (opens in a new tab)
Devlog Update #1! Hello World
We'll keep the updates running weekly, to showcase what the artists and animators created along with general update as to the progress of the game programming and design wise.
General update: We have narrowed down our game's genre to be concentrated only on puzzles, the platforming bit was totally removed from the game.
It affected thus far only one level that has to be redone to be puzzle based.
We have also worked on the narrative of the game, with the addition of a game designer joining our team and is now helping us write a better and more cohesive story.
Animation work by our team this week:
NPC animations for our "hub" level.
First level puzzles animations.
Artwork concentrated on the main menu art and the UI elements. The background is now done and the UI is still WIP.

Programming and Unity work:
Puzzle minigame done for level 0, the logic works.
Creating a controller that only works with a mouse or mobile phone touch.
Also managed to create a build that ran over 30FPS. iOS version tested, still WIP.
Touch not working currently, will solve it eventually.
Created a "hotspot" system, those are clickable interactive points in the game Sparky can go to and well, interact with. It's still buggy, second click doesn't always apply. Something to fix next week.
If you're not currently following us on other social media, please do - it helps us create more momentum there and to showcase the game in front of more people!
Tiktok: https://www.tiktok.com/@power.off.1
Youtube: View game page
Discord: https://discord.gg/HgDYy8ewRd