The public build was last updated on September 7 (0.8.0). Since then, 15 updates have been tested on the developer branch. This brings them all to everyone. It's a long list, so it's grouped below.
If you have a save from 0.8.0
- Your saves carry over: progress, achievements, research, breaches and unlocked optimization nodes are all kept
- Settings are now saved once for the whole game instead of per save. Your most recently played save's settings are the starting point
- Optimization nodes you haven't unlocked yet cost more (10 to 1,000,000 NW), so the tree takes a few reboots instead of one run. Nodes you already have stay unlocked
- Machine Continent and Machine World now ask for 2,750 and 3,000 upgrades (were 10,000 and 100,000). If you're already past them, they unlock when you load
- The Void's consumed-FLOPS multiplier no longer grows without limit. It used to break the numbers about 2.5 hours into a run. Runaway Void saves keep what they earned but produce much less
- Research costs have been redone: 3x the unit that unlocks each level. Levels 1 and 2 are cheaper, and levels 4 and 5 are no longer nearly free
New systems
- Automation daemons: hwd (after your first reboot) buys hardware every second by cheapest, best value or next milestone, with per-tier toggles and a FLOPS reserve. rsd (Research Scheduler node) buys research. rbd (Watchdog Timer node) reboots when your rule is met. See them with daemons or ps. If you used enable autobuy, hwd starts switched on
- Tier Enhancement Tree: a new ENHANCE tab after your first reboot. Spend Neural Weights on five permanent ranks for each of the 15 hardware tiers. Each tier changes one mechanic (click power, milestone thresholds, heat, research cost, firewalls, NW per reboot, bulk buys, bursts, offline cap and more). Ranks survive reboots
- Containment Tests: eight opt-in challenge runs from 8 reboots (the TESTS button next to REBOOT, or contain list). Each one reboots into a run with a rule: no nodes, no clicks, old hardware only, famine and more. Reach the goal for a permanent perk. Reboots pay half while a test runs
- An ending: reaching protocol rank 10 now has a mastery moment (you can skip it). Past rank 10, each further x10 of your protocol resource is an overflow level, worth up to +10% more. After the omega point the credits roll, and shutdown -h now lets you finish a save: it gets a COMPLETE badge and stays playable
- Protocol re-alignment: at rank 10, RE-ALIGN (in MILESTONES, or realign in the terminal) switches the save to a protocol you haven't mastered, for a reboot and half your NW. The old protocol stays as a legacy: Shepherd keeps costs 5% lower, Maximizer keeps production 5% higher, Void keeps 5% more NW per reboot. You can do it once per protocol, so one save can master all three and earn all three protocol achievements
- Signal intercepts: optional puzzles in the terminal on seven tiers (decode, port scan, memory dump, a three-step trace, short typed lines). They pay out in bursts, FLOPS, a research discount or +2% NW on the next reboot. They never block other commands
- Anomaly events: about once every 40 minutes of active play (never while idle), something odd turns up in the terminal: a rogue process, a corrupted packet, a ghost file in /tmp, a question from the mirror, a protocol flare or clock skew. Answer it for a small reward or ignore it at no cost
- The Deep Archive: /archive holds 24 files that open as you reboot, breach firewalls, rank up and answer anomalies. There are also six sealed files whose keys are hidden in the game's own text (decrypt --key )
- Earned tools: grep at 5 reboots, man after the first firewall, ssh mirror.0 at protocol rank 8 and sudo -i at the omega point, plus new prompt glyphs (prompt)
- Statistics: playtime (also shown on save cards), a history of your last reboots with an NW/min trend, splits to each milestone, and history --reboots / splits in the terminal
- Welcome-back report: after 10+ minutes away, a summary of offline FLOPS, pending NW, Shepherd Stability, rank-ups, newly reachable tiers and story logs you missed, which now replay one at a time
Intercepts and anomalies can each be turned off in Settings > Gameplay.
Balance
- Photonic Processing Core milestones now run MAIN LOOP for you (1/s, then 3/s, offline too)
- Singularity Siphon milestones charge your next run: x1.5 or x2 production for its first 10 minutes
- HPC Compute Node milestones now add NW per reboot, and the GPU Array's protocol bonus speeds up Shepherd's Stability
- The Maximizer's last three ranks come sooner, so it masters alongside the other two. Surge costs 1% of lifetime Surge Power, and Maximizers earn a little every run
- Bulk Efficiency discounts by units actually bought (25+ = 25% off, 10+ = 20% off)
- Shepherd can reboot at 5M FLOPS like the other paths (it needed 20M), and earns Stability offline
Look and sound
- Themes: P1 Green, P3 Amber, P4 White and IBM 3270 in Settings > Visuals. Shepherd, Maximizer and Void themes unlock on every save once that protocol reaches rank 5 on any save
- CRT sliders for scanlines, glow, flicker, curvature and noise (0-100), replacing the two old toggles. Your old choices carry over
- An ambient drone that follows your protocol, rank and output (Settings > Audio > Ambient, 40% by default)
- Windowed size and position are remembered, and Borderless is now a real borderless window
Controls and accessibility
- The whole game plays from the keyboard: hardware cards, patches and menus take Tab focus, tooltips show on focus, dialogs keep focus where it belongs, and Escape opens the pause menu
- The whole game plays on a controller: gamepad navigation, chip-based breach input with extra time, and a command palette on R3 (Select on non-Deck pads) that lists recent commands, nearby files and every terminal command
- Steam Deck: the on-screen keyboard opens for the terminal, and Deck-friendly settings apply on first launch. The layout fits 1280x800
- Hardware: a NEXT buy mode (up to the next milestone), an optional Best Value tag, and hotkeys (M, B, Shift+1..9, Q/E, R)
- Number notation (suffix, scientific, engineering, letters), colour-safe and high-contrast palettes, Reduce Flashing, a breach timer assist (1.5x, 2x or untimed), and hold-to-run for MAIN LOOP
- Higher-contrast timestamps and hints. Animations off, or Windows reduced motion, also calms the CORE visualizer. Screen readers announce the terminal log and key controls
- New players get a short, skippable boot walkthrough and a harmless practice breach
- A Language setting that follows your Steam language. English is the only language for now; this is groundwork for translations
Fixed
- An unreadable save is left alone and reported instead of being replaced with a fresh game. Every slot keeps an automatic backup that loads (with a notice) if the save is damaged
- Failed saves are reported instead of showing SAVED, and importing text that isn't a save no longer wipes progress
- Minimised or covered windows keep producing
- Idling on the main menu no longer uses up your offline time, and rewinding the system clock no longer grants extra offline earnings
- Overclocking heat cools when you stop clicking (it used to cost idle players 30%), and Idle Protocol switches off on click even without Overclocking
- Breach gates no longer fire while you're away from the keyboard, and back off after repeated timeouts
- Research buttons no longer miss clicks, and the protocol choice screen no longer steals keyboard focus
- Neural Weight achievements count NW earned, not NW held. FLOPS/s achievements and offline earnings ignore short burst bonuses
- The reboot progress bar matches the NW you'll actually get
- Several achievements unlocking at once show as one summary instead of a queue of toasts
- Fast leaderboard tab switching no longer shows the wrong list
- Music respects mute, and the music player keeps its place when you toggle tracks
- The CORE visualizer recovers from a graphics driver reset
- Space no longer triggers MAIN LOOP on a focused button or on key repeat
- Numbers just under a unit boundary showed as "1000k" instead of "1M"
- The terminal is forgiving about extra spaces, clicking an ls entry works from any folder, and command history keeps your half-typed line
- "Prestige threshold: APPROACHING" arrives before your first reboot is ready, and "Prestige triggered" waits for an actual reboot
- The three hidden protocol achievements show as ??? until you earn them
- A second copy of the game focuses the first window instead of running on the same saves
- The Steam overlay (Shift+Tab) works in game, and leaderboard names open in it
Under the hood
- Electron 44, a sandboxed game window, stricter security settings, and developer shortcuts disabled in the shipped game
- Crash recovery: a crashed window reloads once. A second crash within a minute tells you where the log is. Crash dumps stay on your PC
- Saves are flushed to disk before replacing the old file
- Font and library licence notices ship with the game
No new achievements in this update.
Feedback and bug reports are welcome in the discussions.
