🎯 Gameplay & Balance
Characters are now slowed down when walking through deep water.
Reduced swimming speed.
You can no longer dodge roll infinitely by holding the roll button.
Reduced "Magic Shield" mana cost from 35 to 25.
If you are on fire, you can now put it out by rolling in a puddle.
Tweaked several collisions.
Tried to implement proper ladder descent by pressing "S"; spent half a day on it, gave up, it’s fine as it is 😁.
⚔️ Combat & AI
Target lock now works as intended and no longer breaks.
Added "return to navmesh" logic for certain creatures if they get pushed out of bounds.
Fixed weird animation stuttering for some enemies when they aggro.
⚙️ Technical Fixes
Fixed a bug where music would occasionally glitch after death.
Fixed (hopefully) the freeze that occurred after the choice (the falling rock scene).
Fixed an issue where the "Skip" widget for the first cutscene would sometimes stay on screen.
Pickup sound now only plays upon actual pickup.
Fixed puddles occasionally disappearing (at least I think so).
Improved ocean collisions and removed "holes." (Swimming still breaks occasionally—rarely, but it happens; still investigating why).
Fixed a bug where interacting with an anvil without a weapon showed an empty text line.
Crabs no longer flicker.
If killed while paralyzed, input will not return until the death widget is gone.
Fixed a bug where cave darkening would break if you entered from the chest/mysterious note side, died, and then re-entered.
💻 UI & Settings
Magic menu: spells are now selected and deselected with a single click.
Slightly increased UI size in the HUD and item info in the inventory.
Added an active magic icon to the HUD.
Fixed weird "+" symbols appearing on the right when pressing "E" (the interaction array now clears properly).
Fixed a bug where books couldn't be read via quick access (T key).
Fixed menu music blasting at full volume on restart, even if lowered in settings.
Fixed a bug where buttons could be spammed, causing the widget to get stuck.
Slightly improved inventory context menu responsiveness.
👾 Content & Visuals
Added Ambient Occlusion to graphics settings.
Replaced the book texture (when reading) with a more ancient look.
Added a new character storyline (keeping the details secret for now). You can already find two of their notes.
I’ll do one more round of bug fixes, then I’m getting back to developing new content
