⚔️ Combat System & Balance
-Parrying: Now 20% easier to perform.
-Skeletons: Fire resistance has been lowered.
-Mana Regen: Successful parries now restore a small amount of mana (amount scales with Luck).
-Fall Damage: Reduced by approximately 35%. Fatal fall height remains unchanged.
-Equipment: Weapons now remain equipped on the player after being upgraded.
-Combat Feel: Improved overall hit impact.
-Paralysis: Slightly reduced paralysis duration from spiders and the Spider Boss.
-Dragonflies: Paralyzing dragonflies (summoned by the Spider Boss) are now more visible.
-Weapon Balance: General balancing tweaks across various weapons.
🛠 Bug Fixes
-Doors: Fixed doors to ensure they only open from the intended side.
-Wood Golem: Potential fix for crashes occurring during the Wood Golem fight (needs further testing).
-Death Screen: Fixed an issue where the death screen would occasionally trigger twice.
-Enemy State: Fixed a bug where certain enemies would stop being parryable after consuming a potion.
-Water Physics: Slightly improved water "grip" in several areas. (Note: The bug where swimming occasionally fails is still present; currently investigating a fix).
-Menu Interaction: Players can no longer jump while the menu is open.
Collisions: Fixed several collision issues where the player could get stuck (more fixes to come).
-Action Logic: Weapons can no longer be drawn while in water or on ladders if they were previously sheathed.
-Persistence: Looted items will now 100% disappear from the world if you quit and reload after picking them up.
-Beetles: Fixed a bug where beetles would die just by crawling toward the player.
-Level Design: Fixed several "trap" spots in the environment where players couldn't get out.
🖥 Interface & UX
-Dialogues: Can now be advanced by clicking Left Mouse Button (LMB) anywhere on the screen.
-Cutscenes: Added the ability to skip the opening cutscene.
-ESC Key: Now works with more UI elements (e.g., closes books and other widgets).
-Chests: Removed the highlight/outline from already looted chests.
-Shop UI: Added sound effects when purchasing items; the "Buy" button now changes color upon clicking.
-Character Creator: Added "Back" buttons during the initial character creation.
-Targeting: Added a target-lock dot indicator when focused on enemies.
-Interaction: Added interaction prompts for ghosts.
-Animations: Interaction animations are now 2x faster.
🌍 World & Environment
-Spider Boss: The boss arena has been redesigned.
-Destructibles: Starting objects on the beach are now destructible.
-Secrets: Added 1 new secret location.
-Loot: Distributed additional loot in various areas.
-Caves: Added a new entrance/exit to the Multi-Eyed's cave.
🤖 AI
-Spider Logic: Added new behavior for spiders when they cannot reach the player.
-Navmesh: Added logic to force "troublemaker" enemies back onto the navmesh if they get stuck.
-Wood Golem: Detection range and awareness improved.
-Spider Boss: Optimized logic to reduce instances of the boss "idling" or glitching.
🎨 Graphics, Sound & Optimization
-Sound Effects: Added SFX for breaking wooden objects.
-Landscape: Potential fix for "black square" artifacts on the terrain (unconfirmed).
-Post-Processing: Added Ambient Occlusion (AO) for better visual depth.
-Optimization: Reduced polygon count for grass, resulting in slightly thinner but better-performing foliage.
