Hello everyone, this patch focuses on quick fixes based on your feedback. The biggest change: we've reworked the N.O.D.E control system to move horizontally instead of vertically — give it a try and let us know how it feels. We're also expanding playtest access to more of you. If you've already spent time with 4:AM, don't hesitate to jump back in — repeat feedback is just as valuable as first impressions. One known issue: performance. We're aware, we have plans for it, but this patch isn't the one that addresses it. Full patch notes below.
Bug Fixes
- Fixed a bug causing the Lumberyard chase to fail even when entering the door
- Fixed a bug causing the chase to end early without entering the door
- Fixed the player not ragdolling when stuck midair between objects
- Fixed a bug with the station robot chase
- Fixed various tutorial bugs
Improvements
- Reworked the N.O.D.E movement system
- Updated N.O.D.E VFX
- Movement controller improvements
- Updated robot leg attachment
- Minor balancing rework for the Lumberyard chase
- Updated ability fill sounds for a more "water bobbly" feel
- Updated fall sounds and crossfade so non-lethal falls feel more punchy
- Highway sequence reworked
- UI controller improvements
