
Welcome to the new Prison update. This version adds a full prison environment with cells, gates, watchtowers, lighting, props, NPCs, spawn waves, and arena logic. New characters such as prisoners, guards, and cooks now populate the scene, with more ambient behaviors like cooking, sweeping, working out, drinking, carrying items, and sitting.


Building destruction and voxel physics have been significantly improved. Structures now break apart more believably, fragments behave more consistently, penetration and cutting feel sharper, and material differences matter more during destruction. Large scenes should also handle destruction more efficiently thanks to improved voxel processing, connectivity checks, fragment handling, and performance work.

A lot of new playable items and contraptions have been added: Glock, sniper rifle, grenade, chainsaw, stun baton, frying pan, shackles, shackle chain ball, guillotine, spin wheel, hydraulic presser, crusher, incinerator, and physical switch buttons. These are not just props. Grenades can be armed, timed, ignited, or detonated by high-speed impact. The Glock supports single shot and burst fire. The chainsaw cuts through voxels. The stun baton continuously shocks NPCs on contact. Food can now be bitten piece by piece to restore health.

NPC behavior has also been upgraded. NPCs can better acquire targets, pick up weapons, steal or lose weapons, retaliate when attacked, fight each other, and react more naturally in the prison arena. Prison waves now include melee and ranged enemies, with improved navigation and combat behavior.

Player interaction and ragdoll handling received a major pass. Grabbing NPCs, carrying characters, throwing bodies, climbing, ceiling teleporting, knockouts, get-up behavior, critical body part damage, collision strength, and weapon feedback have all been tuned to feel more stable and satisfying.

Graphics has been improved with new gun, grenade, switch, electric shock, wind, eating, metal impact, and environmental sounds. Blood wetness, explosion effects, penetration VFX, fire, smoke, shaders, lighting, shadows, fog, and PCVR/Quest rendering settings were also polished.


For mod creators, this update expands the Mod API with version access, player health, character state control, carried rigidbody queries, entity highlighting, XR vibration, supported shader validation, and other stability improvements. Please visit: https://voxelplayground.com/doc/documents/manual.html

