Balance Changes
Sniper
- Gauss Gun level 2 charge damaged lowered to 250 from 500.
- Gauss Gun level 3 now dissipates if target has more than 250 hit points, still deals 500 damage.
- Mega Cannon cooldown increased to 48 seconds from 42.
Hunter
- Bloodseeker dash damage lowered to 100/150 (normal/crit) from 150/225.
Shock Trooper
- Thunderclap shockwave max damage lowered to 250 from 300.
Engineer
- Turret health increased to 2750 from 2600.
Soldier
- Health Bot changed to heal 198 health over 6 seconds, from 162 over 7 seconds.
- Health Bot cooldown increased to 20 seconds from 16.5.
- March! damage reduction lowered to 50% from 66%.
- March! cooldown increased to 42 seconds from 37 seconds.
General Changes
- Fixed terrain pathing issues on Wastelands.
- Smoothed out hills in Undertow near central beacon so you can walk all the way up them.
- Health powerup layering has moved back to be behind ants.
- Beacon capturing provides 5 points per tick on the scoreboard.
- Soldier March! buff no longer persists through death.
- Shock Trooper Jaunt reticle now appears when ultimate is ready. This displays the maximum range which the Shock Trooper can Jaunt.
- A crown icon is now displayed next to the local player's kills or beacon score in the player stats window when they have the highest kills or score on their team.
- The dedicated server is now also included as part of the client installation, in addition to still being available as a standalone app. For details on getting it up and running, see our pinned post here.
- Added a portrait to the local player stats window for the currently chosen class.
- Added an AFK timer to the server. Players are removed from the server after 5 minutes of being idle.
Bug Fixes
- Sniper level 3 charge no longer can damage own mines.
- Sniper can no longer left click with the sniper rifle and fire while charging right click.
- Fire Ant now bleeds when health is low.
- Engineer Pulse Turret is destroyed when owning player leaves the server.
- Hunter Seekers no longer are destroyed when hitting a phased Shock Trooper.
- Ultimates with short cooldowns can no longer charge before the game has started.
- Soldier March! sound effects should always play now.
- Ultimate bars on the scoreboard for allied players now correctly show how full they are.
- Fixed a rare crash that could occur when switching from the loading screen to in-game.
- Fixed a bug that caused distortion effects to not be centered correctly when multiple were on screen at once.