Welcome to the second official development post for Warped Point.
I’ve talked several times about how Warped Point is a fast-paced combat game with adaptive enemies… but what about you? How do you actually fight? And what about the weapons?
Today we’re going to take a look at some top-tier weapons and a rather special piece of armor.
Tool Tiers
First of all, let’s talk about tiers, both for weapons and tools. Currently, there are a total of 5 (with provisional names):
Common (Gray) - Rare (Blue) - Special (Yellow) - Mythic (Pink) - Corrupted (Purple)
(For now, there are no Corrupted tools yet.)
Each tier introduces differences that make a weapon or armor piece more useful. For example, Common weapons are very basic and don’t have a special attack, while Rare ones already include one.
The higher the tier, the more flexible and powerful the equipment becomes… but also rarer to find. Because yes, in Warped Point (except for the tutorial), you’ll have to fend for yourself out in the world. No one’s going to hand out gear to a random outsider just because you’ve got a pretty face… right?
Tutorial Loadout
Let me introduce the kit that will be available in the tutorial:
Plasma Daggers
"Advanced retractable claws coated in plasma, ready for fast and agile combat."
Plasma daggers are a fast weapon that allows you to take down enemies in a very short time. Their special attack lets you dash toward where you’re aiming; once the dash ends, you perform a wide slash that pushes back all nearby enemies.
It’s a very powerful weapon, but… don’t get too comfortable.
Plasma Rail
"A rail weapon that fires plasma-wrapped projectiles to increase penetration. It can store energy to release lower-powered charged shots."
The most advanced technological weapon so far. The Plasma Rail has extremely high firepower: its projectiles travel at incredible speed and deal massive damage.
Its main feature is that it doesn’t use traditional magazines. It requires liquid metal to operate, but once loaded, the Railgun can fire up to 20 times without needing to reload between shots.
However, it does need to cool down between shots (though you don’t need to have it equipped for that).
Its special attack fires a burst of 3 lower-powered shots. These do not consume Railgun charges or generate overheating.
Currently, it’s the highest damage weapon in the game, and from my own experience, I can say it’s extremely effective.
Servo Armor
"Technological servo armor designed for operations in low-gravity environments. Equipped with an integrated Jump Pack and advanced high-performance protection systems."
Let’s move from weapons to armor.
The Servo Armor is an absolute defensive powerhouse. Once equipped, hits that used to destroy you will barely feel like a scratch.
As expected from high-tier gear, it offers more than just protection: it comes with a Jump Pack that allows you to perform a double jump. As long as you’re wearing it, you can use it whenever you want.
What else?
All of these items belong to the Mythic tier, so in the tutorial you’ll be well equipped to showcase what you can achieve.
Keep in mind that not all weapons and equipment will be futuristic; in fact, most of them will have a more medieval style.
This doesn’t mean lower tiers will be boring or inefficient. In fact, there are many fun and useful items. The key is to combine weapons and armor to create a unique playstyle.
The daggers, the Plasma Rail, and the Servo Armor make a great combination, but new gear will be introduced soon to push their potential even further.
Corrupted Tier
The Corrupted tier will be something special.
I want it to be very visual, but I won’t reveal too much yet—mainly because there are no items in this category so far. That said, ideas are already in development… and I don’t want to disappoint.
Enemies
In the first post, I mentioned the redesign and balancing of enemies. That work is now complete: enemies are more than ready to fight.
Next Steps
In the previous post, I mentioned I would try to bring a trailer… but it wasn’t possible.
That doesn’t mean development is facing issues. I simply want to finish the tutorial level and polish everything that will be shown as much as possible.
Right now, I’m still working on the level’s environment, which is a slow process. At the same time, I’m focusing on gameplay: I want to avoid creating a game that’s just walking, fighting, and repeating endlessly.
The goal is for players to explore, discover side paths, and face an environment that can also be aggressive and challenging. This also involves creating new items that are both fun and useful.
It won’t be long before a first playable demo is available, and I’m really looking forward to seeing how you move through Warped Point.
Thank you very much for reading.
And if you want to support the project, adding Warped Point to your wishlist makes a huge difference.
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