Four years ago, I started my game development journey by building "Rescue Dogs" entirely on my own. I launched it on Yandex, and then... I moved on to mobile and web prototypes. I spent the last three years following "expert" advice, building everything from repair simulators to boxing games. But none of them had the soul I was looking for.
I’m done chasing market trends. I’ve decided to reset and go back to my roots. I’m moving to Steam—solo, without any publishers.
This channel is now my devlog. I’ll be sharing my honest progress, the technical challenges, and the process of reimagining my first project properly.
👉 Support the project:
If you want to see this game succeed, please add it to your Steam Wishlist: View game page
Let’s connect:
Reddit: https://www.reddit.com/user/HoneyBeeGamesDev/
Itch io: https://honeybeegamesdev.itch.io/pupper
If you're enjoying these devlogs and want to help me stay caffeinated during late-night coding sessions, you can buy me a coffee here: https://ko-fi.com/honeybeegames
Thanks for being part of this journey. Let’s build this together!
#indiedev #gamedev #solodev #devlog #steam #gamedevelopment
- News and updates
- Pupper Rescuer
- I Stopped Chasing Trends
Source: Steam Community (opens in a new tab)
