Hello everyone,
I would like to sincerely thank you for your interest in Game Compressor and for all your feedback. Every comment, whether positive or negative, is crucial for steering the project in the right direction.
I am aware of the stability issues you have experienced. Based on your suggestions and reports, the application is being thoroughly reviewed from start to finish; it is being prepared for the full release with a more stable and reliable architecture.
At the same time, we are in the process of developing two new products:
🎮 Game Frame
We are focusing on a model that can operate consistently across all hardware configurations in the frame generation field. Development is progressing well.
🧠Game Memory
R&D efforts are ongoing to use existing memory more intelligently and improve game performance, taking into account the rising costs of RAM.
📅 6-Month Roadmap
①Game Compressor — Stable version update with comprehensive bug fixes and new features
② Game Frame — Early access launch and analysis of performance data
③ Game Memory — Early access launch following completion of the R&D phase
④ Game Compressor — Full release
⑤ Game Frame — Full release
⑥ Game Memory — Full release
Since I’m trying to keep up with three projects at the same time, some of your questions may have gone unanswered; I apologize for that.
My goal is to ensure that every player can access their games seamlessly, regardless of hardware limitations. I’m continuing to work toward this goal.
Thank you all for your support.
